Kickstarting
The time has finally arrived. On April 3rd 2018 the Raygun Gadabout Kickstarter goes live. It is really amazing how much work goes into putting together a campaign. I will consider making a devlog dedicated to the experience in the future.
I was originally going to Kickstarter much earlier, but after much research I realized that Kickstarting these days without a playable demo is a real no-no. People want to see that you can actually produce stuff. Ideas are cheap. So I went to work in polishing up things to give a good idea of what the game is about. I have uploaded the demo on Itch and GameJolt in advance of the Kickstarter to get try and generate some interest.
The Trailer
New Enemies
Fascist Space Gophers
Don’t let their cuteness fool you. They are evil space fascists bent on galactic domination.
Space Punk Driver
Sometimes its fun to have enemies that are numerous and easy to dispatch. Don’t really have a name for him yet. Just been calling him Punk Driver.
Cosmic Map
Added some new features to the Galactic Map. Travelling between planets has since early on been one of the core ideas I wanted to explore.
There’s some handy indicators to help you find objects within the system
Checkpoint
I have long been trying to come up with something interesting for checkpoints in the game. What I’ve come up with is Checkpoint Charlie. Just stand between his legs and he’ll beam your genetic data back to your ship. This way you can be cloned and returned back to the planet in case you meet an unfortunate demise…
Score
To end the demo I decided to create a score/time tally. Originally I was gonna just have a screen pop up, but since we have Charlies in our game now why not have him give you the info.
Inventory
Once again reworking the look of the inventory. This is coming more in line with the new UI design that has been developing.
Some of the designs for the “perks” in the game.
They are really fun to make. Trying to give them an old matchbook print look to them.
Onward and Upward
With the Kickstarter just around the corner I am really excited to see how things turn out. I am happy to finally be able to share the game to a larger audience and gage reactions. And of course putting the game in different hands is a great way to get feedback and find bugs.
thanks for making it this far and have a good weekend!
–Marcel