We spent the last couple of episodes setting up the asset pipeline and started with the geometry asset. We created the content tools to generate and process meshes and also made a control in the editor to visualize the generated geometry. The last remaining part of the pipeline is the ability to save the geometry to asset files so that we can eventually load them in the engine, and that's the subject of this video.
(Green Episode)
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by Arash Khatami
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