DEV LOG 6/26/21

Published June 27, 2021
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DEV LOG 6/26/21

Convinced myself not to take the day off. I told myself, oh, I will just work on some of the easy, mindless stuff. You know, change the decimal variables to round up so that the engine doesn't accidentally return decimals in game. Well, 2 hours later I'm done with that and I'm like, "Interesting, this combat situation returns 50 less damage than it should." So an hour later I've fixed that and I'm now adding all of the cooldown conditionals because I noticed that skills aren't being locked for their cooldowns and I had overlooked this part when putting all of the stuff together. Well, over 4 hours have gone by and I've basically worked a shift at a part time job, nearing 5 hours, and my usual stopping time comes around. Look at that, I said I will just do one little thing and ended up working the full usual time.

Although, two days ago was supposed to be my day to relax and let the chips out, so today I did take it a little easier on myself than usual. I worked the full time but allowed myself to write other things down for other stuff, chat with some people, etc but overall I still put in a good amount of time and effort between when I started and when I stopped. Tomorrow I should really take the day off, though.

>Fixed decimal returns

>Fixed some text issues

>Fixed some variable issues

>Fixed some damage issues

>Fixed some cooldown issues

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