6/2/2021

Published June 02, 2021
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​devlog 6/2/2021

-Tested, bugfix, polish


Today I played the game, noting what was off, what wasn't smooth, what wasn't functioning correctly, what broke the flow, etc. I fixed up some of the triggers, I fixed up some of the things that were skipping and not loading correctly. It feels like I've found more problems than I've solved but to some degree, everything is progressing.

Some of the text seems to separate itself too far apart and some of the other text seems to bring itself too close together, even though I've taken the time to smooth all the spacing out before. Which means I have to ignore this bug until basically the very end, since it keeps happening for no reason and the only thing it affects is the flow of the reading and attention but doesn't actually impede the progress of the game.

I found that there were some text mistakes in the battles, which I finally got to start loading up correctly during ambushes. Of course it's something as small as, for some reason I had the commands spaced one little space out instead of perfectly against the start of the page.

However there are other odd errors, for some reason, when battling bandit bears, the health for the enemy nor the player seems to be calculated. Since battles against human enemies like the bears are "lethal," it uses regular health instead of energy because of the implant such as in battles against the monsters or duels. However I already had health set to function the same as energy and I already swapped the variables from energy to health, so I am not sure why it is not functioning correctly yet.

I am surprised to find out that the battle system alone, which I expanded in scope and then reduced in scope turned out to take up more than half the time of making the game. It would be cool to work with a group where multiple people completed things at the same time. I bet if I worked with a group this game would probably already be finished.

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