Game Engine Programming 024.4 - Processing vertex UVs and packing for GPU | C++ Game Engine

Published March 20, 2021
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Today I'd like to continue and finish the vertex processing routine. First, I'll write a function to process the UV coordinates similar to what we did for vertex normals. Then I'll pack the resulting vertices in a final format which will be loaded to the GPU and used in the vertex shader. (Red Episode)

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keywords: mesh, geometry, vertices, UV coordinates, compression, asset pipeline

by Arash Khatami

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#PrimalEngine#GameEngineSeries#GameEngineProgramming#TheGameEngineProgrammingSeries

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