Game Engine Programming 023.2 - Handling resize for hosted windows | C++ Game Engine

Published January 30, 2021
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In the last video, we managed to host a native Win32 window in the level editor which is a .Net Core application. Because we're doing this to render graphics, we need to update the dimensions of the hosted window whenever it's resized. Today, we're going to look at how we can receive windows messages in the .Net side so we can get notified when the user does something that results in resizing the render surface.

(Green Episode)

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by Arash Khatami

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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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