Issue #76 - Improving

Published January 08, 2021 Imported
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Become a better Unity developer with these tips from the community - Every Tuesday, Unity users share their best tips on Twitter with the #UnityTips tag. We’ve put together a list of the top tips from the past four months to help you enhance your visuals and improve your workflows. Get ready to take your Unity skills to the next level! Unity Four More Techniques for Faster Unity 3D Development - In this series of articles, I list a few techniques in Unity that can speed up your prototyping skills. Yvens Serpa Compilation of Useful Unity Twitter Tips - Below is a compilation of useful tips for Unity 3D gathered from around the Twitter. sharpcoderblog.com Pathfinding With NavMesh: Getting Started - Characters in a game often need to navigate around obstacles in the level. Because this is such a common situation in games, Unity provides a built-in pathfinding solution, called NavMesh. In this tutorial, you’ll implement point-and-click movement using NavMesh. raywenderlich.com Unity Ray-Tracing: Get Started Now (Short Tutorial) - If you read my visual series on Unity ray-tracing effects, I might have motivated you to give it a try. The Gamedev Guru Shaders for Game Devs - A course by Freya Holmér for students at FutureGames shared publicly with permission Freya Holmér Render Scale - This is the 16th part of a tutorial series about creating a custom scriptable render pipeline. It's about decoupling the render resolution from the target buffer size. catlikecoding.com Basic Tessellation setup in URP - In this post I'm going over the most basic tessellated shader in URP. Minions Art Explore, learn and create with the new HDRP Scene template - We are excited to share our brand-new template for the High Definition Render Pipeline (HDRP), which helps beginners get started with multi-room lighting setups, physically based lighting intensities, and much more. Unity How to create a new Unity template from scratch - I teach Unity a lot. Whenever I have an intro course, the first thing my students see is the default Unity project – which, to me, has some issues. So a good chunk of the first workshop is taken up with setting up the project correctly. I know I can make a sample project, and distribute that project, but there's something unsatisfying about it. I want to be able to have a good, clean template available from Unity Hub. www.lucashaley.com Your Questions: Cloud Content Delivery and Addressables - The Addressable Asset System is a vital feature for many Unity users – particularly those with lots of content to manage. We’ve noticed some questions about using Cloud Content Delivery to deliver those assets to players, so here’s a quickstart guide. Unity The different lists allowed in IComponentData - Unity’s ECS is very different in that it requires a subset of C# if you want to take advantage of the Burst compiler. COFFEE BRAIN GAMES Automated 2D Animation Creation - If you’re familiar at all with Unity animations and the animation controller, you already know the entire workflow can be very repetitive for each new asset you add to your project. The solution I have is specifically for 2D, but I’m sure this can be done similarly for 3D as well.  phantom-games.com How to create a glow effect in your Unity 2D project - I wanted to write this tutorial for anyone else that might want to add glow effects to their projects and to hopefully avoid them having to ride the struggle bus like I did. thehardestwork.com Unity Multiplayer Tutorial using Photon PUN - Photon is a networking engine and multiplayer platform that can handle all the requests on their servers, and through the Unity (or other game engines) we can consume it, add the logic in our projects, focus on gameplay and features and let the part of the networking to Photon. Uriel Carrillo Modularity Boost with New Input System in Unity - Get started with the new input system to add cross-platform support in your games with a modular approach. Emre Yilmaz Managing and hosting your own Unity Package Manager - As Unity has started to move a lot of their tools and extension into packages within the Package Manager. It would be great if we could host our own re-usable unity packages within it, Well you can! alanyeats.com Whitelist RuleTile - If you’ve done a project using Tilemaps in Unity, you probably know about 2d-extras, the official Unity Github repo thats loaded with handy extensions to the base Tilemap kit. One of the keey components of 2d-extras is the RuleTile - a Tile that will render a unique sprite depending on the neighbours of the tile. This is extremely handy for 2D games, as it prevents a developer from having to write rules for tons of unique tiles (hence the name!). kpdwyer.github.io Name-and-Password System - This article explains the mechanism Castlevania III: Dracula’s Curse uses to save and restore game state through the medium of passwords.  meatfighter.com Jobs

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