Hey hey! It's time for another Weekly Update post! Last week was a bit slow, to be honest. Nevertheless, I've managed to do a couple of things... So let's get this thing started, shall we?
Lights Update
First off, I've proud to announce that, after changing the colour settings, most lights are now fixed. Of course, there will be slowly updated as we move along but the main gist is there.
Itch.io setup
Second, I've set up an Itch.io page. After a bit of research, I've decided that Itch.io would be perfect to host most of my builds. Right now, there's no download available but the account is alive and kicking.
I'm planning to start sharing monthly builds by early June. The only way to get these is by Patreon, so if you didn't already remember to subscribe!
There's no public demo planned soon, but at least there's already a page set up and ready to use.
But anyway, here's the Itch.io page. Don't forget to follow and share!
Minor Updates
- Breakable boxes are now slightly more efficient with different LOD levels.
- Slight optimizations
Next Week
So next week I'm mainly planning on really cleaning up the code for monthly builds. I've also started to implement a new gameplay mechanic last week but I'm not fully done yet.
Then, the next thing to do is to finish the last jungle challenge and move to the next level's challenges. I've also got to do add new pieces of equipment along with other things.
Then it's your usual suspect as usual. There's a need for audio mixing too...
But anyway, that's about it! See you next week!