Lately I have been working on improving the sounds to allow for a better player immersion. On this video, I go over the improvements done in the footsteps system and sounds, and how it has impacted the game.
Footsteps are the kind of sound that is heard very often, and they play a very important role. So it's important to take some time to make sure that it works well, it's not repetitive and helps with the player immersion.
Just a few days ago, I literally had sounds for only one type of terrain. You could be running on the table, on water, on grass, and you would still hear gravel. But now, things are much different. And footsteps matter a lot.
I've watched your video. And I want to say that I am amazed. You have perfectly conveyed the sounds. Especially the sounds of footsteps on gravel. And the game itself is interesting. Judging from the video, I realized that you work for the company. The footsteps are very clearly audible, especially with headphones. I like to listen to them. The game is based on this. Running through the villages. Running through the forest. I miss this in this game https://dndguide.net/. Are there any other games under your production? I would love to listen and play. The video shows that you have been doing this for a long time.