V1.0 of the exporter is complete - It can export the entire scene graph, including transforms(Rotation etc) - also exports normals/binormals/tangents and any materials.
Conversely, Vivid3D engine/ide, can load this exported data with a few clicks. And the end result looks almost indentical to the 3ds max editor scene. this example shot turns off lighting etc, just to show that it works including textures/uv maps.
Youtube preview of exporting being used.