Atm we are working on a 3DS Max 2018 Native plugin, that exports the entire 3DS max scene into a custom format called "V3DM" (Short for Vivid3D Model Format)
This can easily be imported into the Vivid3D IDE by dragging dropping, or double clicking in the Content Explorer pane.
It exports position/rotation/scale of every INode and also the meshes contained.
We will post a new blog tomorrow with some example pictures of a scene in 3dsmax, then in vivid3d.
Cheers.