Finished first mvp

Published September 05, 2016
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I finished the first mvp (minimum viable product) of leverman with all features i wanted ;-)
The first level is fully playable from start to finish and contains the following features:

- Tilemap based
- Player based on character controller including double jump support
- Simple generic following camera system
- Player interaction system (Levers, Elevators, Triggers...)
- Up/Down elevator systems which gets requested automatically when player is near a stop trigger (Stops are detected by line traces in the player interaction direction up/down)
- Jumppads
- Spikes and lava, no enemies at all
- Kill and respawn system including checkpoint support
- Levers to open doors / sink lava etc.
- Moveable platforms with obstacle detection (No timeline or matinee at all)
- A very simple main menu

But there are tons of things todo to make it actually be finished:

- What type of character (Human? Animal?, Robot?)
- Find and apply a suitable art style for the game (Scifi prefered)
- Explain stuff (Indicator when you can interact, Simple tutorial level)
- Sounds and music (Sound-generator - but music is a bit harder...)
- Save games / Checkpoints
- Goodies to collect
- Better main menu + Options
- Track statistics (Time, Deaths, Counts etc.)
- Create more levels (11 levels are already written on paper)
- Make it a bit more easier (Seems to be pretty hard...)
- Bugfixes or course

Download MVP-1 (x64 windows only):
http://root.xenorate.com/final/lman/lman_alpha_mvp1.zip

Attached are some screenshots - including the original paper idea from ~1995.

Controls mapping:

Move to the left / right:

- Keyboard (A or D)
- Keyboard (Left or right arrow)
- Gamepad thumb left X-axis

Jump:

- Keyboard (Space)
- Gamepad (X button)

Interaction up/down:

- Keyboard (W or S)
- Keyboard (Up or down arrow)
- Gamepad thumb left Y-axis (only in digital mode!)

Interaction use:

- Keyboard (E)
- Gamepad (Y button)

What do you think about this? It it okay for the first mvp? Is it fun to play?

Dont be frustrated when you die a lot, it is not that easy at start.

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6 likes 3 comments

Comments

Stormynature

including the original paper idea from ~1995.

It may have taken time, but I congratulate you strongly on having taken something and persisted with it to the point of having achieved an outcome. Well done and good luck with your future iterations.

September 06, 2016 01:10 AM
Finalspace

Thanks!

Yes this indeed has a long history but i never has tried to create that game seriously in the past. I was creating just prototypes/techdemos with dozens of programming languages/environments but i never got to a point which was playable - there was just so much problems and no solutions... i guess web programming has blocked important game programming cells in my brain... Glad i switched back to backend programming after all ;-)

September 08, 2016 05:02 AM
Eck
Eck

Even though it's not done, getting to an MVP complete state is such a big deal. Congratulations. :)

September 09, 2016 01:54 AM
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