This will be a post mortem explaining how i failed the game dev competition for a tower defense game, so here it goes.
In the start of june 2018 i found the tower challenge post by accident, read the description and was really excited.
So i decided to apply and started right away - without …
First of all this will be a weird post, but i have something to tell you guys which i have in my mind since a long time.
Since forever i am trying to make games, but for some reason i never finish a single one. Sure i get some raw prototypes done, but then i fully lose all my motivations and…
I am making steady progress - but in a very slow pace, not sure if i can keep up with the challenge time frame.
Also i am coding on my crappy notebook (MSI Apache Pro) with the worst keyboard layout ever. No space for a keyboard right now, also i am sick fighting against a cold.
Ev…
I started participating in the game dev community challenge for oct. 2017 !
Here are the progress after the first evenings:
Evening 1:
I decided to make a bubble bobble game in C++ from scratch without us…
I will stop doing any private game or software development for a while or will drop it entirely - depending on how i feel about it.
Right now i dont feel like doing it and dont see any reason why i should do this anymore. I cant hardly find time and when i have one, it just isn´t fun.
Bu…
Well a lot had happened and it seems i have my confidence and motivation back for coding.
So i decided to finish "unfinished" prototypes and games i have created in the past and then going from there.
Right now i am working on a breakout prototype i made in UE4 with random generated maps…
It seems since the last months i have a deep motivation problem so i basically get nothing noticable done at all.
I work all day (+40 hours each week) and even when i have spare time - i just fool around doing nothing at all.
But when i have time and start to code i just compile the code a hundred ti…
Hi there,
i was working a bit on the next iteration on my game and finally found a nice graphics style to go for: Real tiles and proper lighting, yay! (See the screenshot attached)
Even though i am making some progress, i decided to stop working on the project with unreal engine 4 entirely - for sev…
I finished the first mvp (minimum viable product) of leverman with all features i wanted ;-)
The first level is fully playable from start to finish and contains the following features:
- Tilemap based
- Player based on character controller including double jump support
- Simple generic following camer…
Due of lack of time i had to stop the video documentation series totally :-( But dont feel down! I started last month working with unreal engine 4 again with very good success ;-) As a matter of fact i made more progress in the last month than in the past 2 years!
With UE4 i can fully focus on game…