We're running to the finish line here, and there's still so much to do...
I've managed to put together a version for anyone generous enough to give it a spin!
Game Demo
Known issues:
- Always run a 16x9 resolution for this build.
- Do NOT used the escape cheat. It worked for everything up until I implemented the end of game (the game will still work properly, but killing the boss won't lead to the victory if used...)
- Some of the instructions in the tutorial may appear misleading currently.
- The Torch feature ("3") is not present.
- Monsters color swaps had an issue and all show up as their own color...
[color=rgb(40,40,40)][font=arial]
Progress Report
[font=arial]- Victory and Defeat screens or dialogue -- I have a Victory screen! (however bland...)[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]
[font=arial]- Ball of light for the intro -- Yeah.. eh... it ain't gonna happen at this point.[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]
[font=arial]- SHADES (enemy type) -- All taken care of (finally).[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]
[font=arial]- Light/Torch mechanic -- Mechanic is in place for GPIs, but not for the character. I think I could do without if needed, but it might give some issues to people when faced with certain waves...[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[color=rgb(40,40,40)][font=arial]
[font=arial]- Ball of light for the intro -- Yeah.. eh... it ain't gonna happen at this point.[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]
[font=arial]- SHADES (enemy type) -- All taken care of (finally).[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]
[font=arial]- Light/Torch mechanic -- Mechanic is in place for GPIs, but not for the character. I think I could do without if needed, but it might give some issues to people when faced with certain waves...[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[color=rgb(40,40,40)][font=arial]
[font=arial]- SHADES (enemy type) -- All taken care of (finally).[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]
[font=arial]- Light/Torch mechanic -- Mechanic is in place for GPIs, but not for the character. I think I could do without if needed, but it might give some issues to people when faced with certain waves...[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[color=rgb(40,40,40)][font=arial]
[font=arial]- Light/Torch mechanic -- Mechanic is in place for GPIs, but not for the character. I think I could do without if needed, but it might give some issues to people when faced with certain waves...[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- Additional Ruin stages -- Arted AND functional. Finally... Been tweaking the stats to make them work, but time is lacking, so I'll have to let it slide...[/font][/color]
[color=rgb(40,40,40)][font=arial]
[font=arial]- FX (particle effects) -- Still missing something for the evolution and devolution steps. I like the visual that lead me there, but I'm just missing that 'omph'.[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]
[font=arial]- Gamepad support -- Doubt I'll have much time for this...[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]
+ whatever I may not have in mind right now...
[font=arial]- Spawner now works properly, with placeholder waves at that and one that leads to the victory screen. Still need some level design work, but it's not going to happen overnight.[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[color=rgb(40,40,40)][font=arial]
[font=arial]- Gamepad support -- Doubt I'll have much time for this...[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]
+ whatever I may not have in mind right now...
[font=arial]- Spawner now works properly, with placeholder waves at that and one that leads to the victory screen. Still need some level design work, but it's not going to happen overnight.[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[color=rgb(40,40,40)][font=arial]
+ whatever I may not have in mind right now...
[font=arial]- Spawner now works properly, with placeholder waves at that and one that leads to the victory screen. Still need some level design work, but it's not going to happen overnight.[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]
- Block player from exiting level! - Fixed. Could be a problem in some resolutions though...[/font][/font][/color]
[color=rgb(40,40,40)][font=arial]
[font=arial]Things I'd like to get done before final delivery:[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- Fix levels[/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Torch feature ("3")[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Simplify tutorial (too much text) and quicken the pace[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Streamline explanation for the 3 types of ruins (Ruins, Temple Ruins and Idol) in such a way that people understand why each is important.[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix the cheat (I intended on having this cheat be usable for retries)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Remove the 'worker' component from Idol. It leads to some abuse in the intro[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix Monster color swaps[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Determine whether the Idol should be move-able or not (possibly revise where it spawns too)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Modify the Ranged attacker's AI[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
- Fix levels[/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Torch feature ("3")[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Simplify tutorial (too much text) and quicken the pace[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Streamline explanation for the 3 types of ruins (Ruins, Temple Ruins and Idol) in such a way that people understand why each is important.[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix the cheat (I intended on having this cheat be usable for retries)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Remove the 'worker' component from Idol. It leads to some abuse in the intro[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix Monster color swaps[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Determine whether the Idol should be move-able or not (possibly revise where it spawns too)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Modify the Ranged attacker's AI[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
[font=arial]
- Torch feature ("3")[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Simplify tutorial (too much text) and quicken the pace[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Streamline explanation for the 3 types of ruins (Ruins, Temple Ruins and Idol) in such a way that people understand why each is important.[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix the cheat (I intended on having this cheat be usable for retries)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Remove the 'worker' component from Idol. It leads to some abuse in the intro[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix Monster color swaps[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Determine whether the Idol should be move-able or not (possibly revise where it spawns too)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Modify the Ranged attacker's AI[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
[font=arial]
- Simplify tutorial (too much text) and quicken the pace[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Streamline explanation for the 3 types of ruins (Ruins, Temple Ruins and Idol) in such a way that people understand why each is important.[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix the cheat (I intended on having this cheat be usable for retries)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Remove the 'worker' component from Idol. It leads to some abuse in the intro[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix Monster color swaps[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Determine whether the Idol should be move-able or not (possibly revise where it spawns too)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Modify the Ranged attacker's AI[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
[font=arial]
- Streamline explanation for the 3 types of ruins (Ruins, Temple Ruins and Idol) in such a way that people understand why each is important.[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix the cheat (I intended on having this cheat be usable for retries)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Remove the 'worker' component from Idol. It leads to some abuse in the intro[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix Monster color swaps[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Determine whether the Idol should be move-able or not (possibly revise where it spawns too)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Modify the Ranged attacker's AI[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
[font=arial]
- Fix the cheat (I intended on having this cheat be usable for retries)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Remove the 'worker' component from Idol. It leads to some abuse in the intro[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix Monster color swaps[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Determine whether the Idol should be move-able or not (possibly revise where it spawns too)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Modify the Ranged attacker's AI[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
[font=arial]
- Remove the 'worker' component from Idol. It leads to some abuse in the intro[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Fix Monster color swaps[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Determine whether the Idol should be move-able or not (possibly revise where it spawns too)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Modify the Ranged attacker's AI[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
[font=arial]
- Fix Monster color swaps[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Determine whether the Idol should be move-able or not (possibly revise where it spawns too)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Modify the Ranged attacker's AI[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
[font=arial]
- Determine whether the Idol should be move-able or not (possibly revise where it spawns too)[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Modify the Ranged attacker's AI[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
[font=arial]
- Modify the Ranged attacker's AI[/font][/font][/color][color=rgb(40,40,40)][font=arial]
[font=arial]- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
[font=arial]
- Add an Audio mute/unmute button[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
- AddFX to evolution and devolution (particle effects)[/font][/color][color=rgb(40,40,40)][font=arial]
- Actraiser ball? (one can always dream...)[/font][/color][color=rgb(40,40,40)][font=arial]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
- Joystick support (eh)[/font][/color][color=rgb(40,40,40)][font=arial]
- Scoring?[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
- Fix an issue with homing balls that seek to shoot at Shades (and they simply can't)[/font][/color][color=rgb(40,40,40)][font=arial]
- Fix enemy Swords and Bows collision boxes[/font][/color][color=rgb(40,40,40)][font=arial]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
- Add a GPI that can draw bonepiles and collect them in lieu of the player.[/font][/color][color=rgb(40,40,40)][font=arial]
*Address any major feedback I might get from the build![/font][/color]
[color=rgb(40,40,40)][font=arial]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
Can't wait to catch back up on sleep![/font][/color]
Obviously, little of that will get done by day 7's end if any![/font][/color]
[color=rgb(40,40,40)][font=arial]
I gave it a go and it all seemed to work technically, you've mention it already but I would definitely speed up the tutorial text. On my second playthough I found myself building defenses while the tutorial was playing, is this expected or cheating?
I found myself a bit confused at first but developed a strategy of forming a wall to do the killing while I held back the enemies allowed me to collect the bones a bit better too. Looking good!