We're running to the finish line here, and there's still so much to do...
I've managed to put together a version for anyone generous enough to give it a spin!
Game Demo
Known issues:
- Always run a 16x9 resolution for this build.
- Do NOT used the escape cheat. It worked for everything up until I implemented the end of game (the game will still work properly, but killing the boss won't lead to the victory if used...)
- Some of the instructions in the tutorial may appear misleading currently.
- The Torch feature ("3") is not present.
- Monsters color swaps had an issue and all show up as their own color...
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Progress Report
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- Victory and Defeat screens or dialogue -- I have a Victory screen! (however bland...)[/font][/font][/color]
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- Ball of light for the intro -- Yeah.. eh... it ain't gonna happen at this point.[/font][/font][/color]
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- SHADES (enemy type) -- All taken care of (finally).[/font][/font][/color]
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- Light/Torch mechanic -- Mechanic is in place for GPIs, but not for the character. I think I could do without if needed, but it might give some issues to people when faced with certain waves...[/font][/font][/color][color=rgb(40,40,40)][font=arial]
- Additional Ruin stages -- Arted AND functional. Finally... Been tweaking the stats to make them work, but time is lacking, so I'll have to let it slide...[/font][/color]
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- FX (particle effects) -- Still missing something for the evolution and devolution steps. I like the visual that lead me there, but I'm just missing that 'omph'.[/font][/font][/color]
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- Gamepad support -- Doubt I'll have much time for this...[/font][/font][/color]
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+ whatever I may not have in mind right now...
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- Spawner now works properly, with placeholder waves at that and one that leads to the victory screen. Still need some level design work, but it's not going to happen overnight.[/font][/font][/color][color=rgb(40,40,40)][font=arial]
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- Block player from exiting level! - Fixed. Could be a problem in some resolutions though...[/font][/font][/color]
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I gave it a go and it all seemed to work technically, you've mention it already but I would definitely speed up the tutorial text. On my second playthough I found myself building defenses while the tutorial was playing, is this expected or cheating?
I found myself a bit confused at first but developed a strategy of forming a wall to do the killing while I held back the enemies allowed me to collect the bones a bit better too. Looking good!