WOA IV Day 5 End

posted in ArThor's Journal
Published August 12, 2016
Advertisement

Another slow day unfortunately. Took a few hours to fix the god rays bug this morning and I just don't seem to have made much progress with the ruined base. (I've limited experience with Blender). Will add some more to the ruined base and a few smaller ruins for the level.

Day5.png

I also managed to fix a few small issues with my audio system. So there are a couple of sounds in the game now. A lot more will be added tomorrow hopefully and finally managed to get the ships health indicator in place before I made this post. Still havent actually got death from heat in place though, or actual shadows :wacko:

I also forgot to post my download journal entry in the competition thread, here is the latest copy if anyone is interested:
https://www.dropbox.com/s/qik78wt8b22c9e5/StellarSalvager_0.2.zip?dl=0
Let me know if it crashes!

Previous Entry WOA IV Day 5 Download
2 likes 4 comments

Comments

slicer4ever
seems you are relying on a font being installed i don't have:

Unhandled Exception: System.ArgumentException: Font 'Arial Narrow' cannot be fou
nd.
   at System.Drawing.FontFamily.CreateFontFamily(String name, FontCollection fon
tCollection)
   at System.Drawing.FontFamily..ctor(String name)
   at Framework.TextRendering.FontSystem.GetFont(String fontName, Int32 size, Fo
ntStyle style)
   at WOA_IV.States.MasterState.SetupMenu()
   at WOA_IV.States.MasterState..ctor(WOAIVApp app)
   at WOA_IV.WOAIVApp.ApplicationLogic(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.OnRenderFrame(FrameEventArgs e)
   at Framework.OpenGL4Window.OnRenderFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)

   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)

   at Framework.Application.Run()
   at WOA_IV.Program.Main(String[] args)
Found and installed that font, when i attempt to start the game:


Unhandled Exception: System.ApplicationException: C:\Users\tscol\Downloads\adw\R
elease\..\Common\Shaders\Threshold\ThresholdFrg.glsl


Fragment shader failed to compile with the following errors:
ERROR: 0:10: error(#133) Reserved word: input
ERROR: 0:10: error(#132) Syntax error: "input" parse error
ERROR: error(#273) 2 compilation errors.  No code generated


   at Framework.Framework.Rendering.Shaders.Threshold.Compile(Int32 shaderID, St
ring source, String Name)
   at Framework.Framework.Rendering.Shaders.Threshold..ctor(String shaderFolder)

   at Framework.Rendering.Bloomer.Init(String pathToCommon, Int32 width, Int32 h
eight)
   at WOA_IV.RenderPaths.GameRenderPath.Init(String pathToShaderFolder, Int32 wi
dth, Int32 height)
   at WOA_IV.States.GameState.Init()
   at WOA_IV.States.GameState.UpdateLogic(Single seconds)
   at Framework.Application.ApplicationLogic(Object sender, FrameEventArgs e)
   at WOA_IV.WOAIVApp.ApplicationLogic(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.OnRenderFrame(FrameEventArgs e)
   at Framework.OpenGL4Window.OnRenderFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)

   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)

   at Framework.Application.Run()
   at WOA_IV.Program.Main(String[] args)
This is on an amd radeon r9 290 card.
August 12, 2016 08:58 PM
Orymus3

Screenshot looks neat. I'm curious to play this one!

August 13, 2016 01:43 AM
kseh

My ancient laptop and OS does not support the version of .Net that you're using. Which is probably ok because even if it did, my graphics card doesn't support shaders so something would probably go wrong there. I doubt it'd be reasonable to try to make it work on my machine.

I've really liked the screen shots you've been putting up and it was cool to hear the background ambience. I really want to be afraid of that star while navigating to the relative safety of the orbiting asteroids. If you can do a video at some point, even after the contest, I'm curious to see the end result.

August 13, 2016 06:51 AM
ArThor

seems you are relying on a font being installed i don't have:


Unhandled Exception: System.ArgumentException: Font 'Arial Narrow' cannot be fou
nd.
   at System.Drawing.FontFamily.CreateFontFamily(String name, FontCollection fon
tCollection)
   at System.Drawing.FontFamily..ctor(String name)
   at Framework.TextRendering.FontSystem.GetFont(String fontName, Int32 size, Fo
ntStyle style)
   at WOA_IV.States.MasterState.SetupMenu()
   at WOA_IV.States.MasterState..ctor(WOAIVApp app)
   at WOA_IV.WOAIVApp.ApplicationLogic(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.OnRenderFrame(FrameEventArgs e)
   at Framework.OpenGL4Window.OnRenderFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)

   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)

   at Framework.Application.Run()
   at WOA_IV.Program.Main(String[] args)
Found and installed that font, when i attempt to start the game:


Unhandled Exception: System.ApplicationException: C:\Users\tscol\Downloads\adw\R
elease\..\Common\Shaders\Threshold\ThresholdFrg.glsl


Fragment shader failed to compile with the following errors:
ERROR: 0:10: error(#133) Reserved word: input
ERROR: 0:10: error(#132) Syntax error: "input" parse error
ERROR: error(#273) 2 compilation errors.  No code generated


   at Framework.Framework.Rendering.Shaders.Threshold.Compile(Int32 shaderID, St
ring source, String Name)
   at Framework.Framework.Rendering.Shaders.Threshold..ctor(String shaderFolder)

   at Framework.Rendering.Bloomer.Init(String pathToCommon, Int32 width, Int32 h
eight)
   at WOA_IV.RenderPaths.GameRenderPath.Init(String pathToShaderFolder, Int32 wi
dth, Int32 height)
   at WOA_IV.States.GameState.Init()
   at WOA_IV.States.GameState.UpdateLogic(Single seconds)
   at Framework.Application.ApplicationLogic(Object sender, FrameEventArgs e)
   at WOA_IV.WOAIVApp.ApplicationLogic(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.OnRenderFrame(FrameEventArgs e)
   at Framework.OpenGL4Window.OnRenderFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)

   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)

   at Framework.Application.Run()
   at WOA_IV.Program.Main(String[] args)
This is on an amd radeon r9 290 card.

Thanks Slicer, I've included a couple of fonts so that shouldnt happen now. I've also corrected that shader compilation error. I've posted another journal entry.

Screenshot looks neat. I'm curious to play this one!

My ancient laptop and OS does not support the version of .Net that you're using. Which is probably ok because even if it did, my graphics card doesn't support shaders so something would probably go wrong there. I doubt it'd be reasonable to try to make it work on my machine.

I've really liked the screen shots you've been putting up and it was cool to hear the background ambience. I really want to be afraid of that star while navigating to the relative safety of the orbiting asteroids. If you can do a video at some point, even after the contest, I'm curious to see the end result.

Thanks guys. My game still feels a bit light on gameplay, hopefully be able to improve it but I seem to be fighting lots of minor issues... Will try and get a video up and running at some point.

August 13, 2016 07:46 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement