Its the end of Day 6. Slow progress again. But the game just about works now. Its lacking a lot. Icons and sound are completely missing. I need to find fonts too. As well as creating the final assets and campaign. And thew whole things needs polishing too.
However, the loading and saving are…
I have a lot less time for development these days... Progress has been slow today, but I have managed to add in some tower effects and remove aliens on death. I have also spent some time refactoring code and have added in the basics of level save and load. Not happy with the arrows at all, OpenG…
Its the end of day 4. Couldn't work on the game much this morning but I have had a good several hours on it this afternoon.
I have some basic models in for towers and paths as well as some scenery although I hope to add more for variety. I have place-able tower foundations in my editor a…
Today was the first day I had off work and I hoped to get a lot done. A family trip to the beach took up more of the afternoon than expected though, but family first! I have added in some tools to place specific tiles into my map and added some pathing to the game. I also created a few 3D models …
Another quick update for the WOA. I was in the day job again today but had a few more hours in the evening. I've decided to go with a tile map for my tower defence game but with continuous movement across the map and a simple low poly style to keep my art time down. Hopefully it will look good w…
Hi All,
I'm taking part in the Week Of Awesome again. Third time. This year I don't have as much time available, a new job and newborn have left me with precious little vacation time left for the year and less personal time when I'm at home. With that said, I was in my day job today and will…
Someone requested a video of Stellar Salvager here it is:
I'm pretty happy with my game this year, I think it is a bit better than my previous years attempt, "Orc Party". The last few projects I've been dabbling with have all been top down 2D affairs and I wanted to do something a bit different. …
Been busy working on a few bugs and requests today. Hopefully hardened up the font code to stop a crash for Orymus. Added a Launcher exe to set the resolution and fullscreen mode before launching the app for Thaumaturge and tried to figure out this missing sun issue for Slicer. I doubt Ive fixed it…