Kseh Woa Iv - Post 3

posted in kseh's blog for project One Day
Published August 10, 2016
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Another night of questionable progress. Pretty much everything has just been trying to get things to compile. Find one piece of functionality that I want to use and that's dependent on some other code which depends on some other code and so on. I have been able to get the blank terrain laid out and some ability to scroll over the small world but that's about it for today functionality wise. I'm hoping that the other stuff I've been trying to add will get a couple actors in there soon and some trees placed so that there isn't a sense of nothingness. If everything does go ok I should also be setup to move the player around with the mouse and have skeletons walking towards the player.

I also tried to get some work done on a spritesheet. Still lots to do and at the rate things are going I don't think I'll be able to see about making the sprites bigger like I had hoped.

I'm a bit impatient to get something on the screen to show off so I threw together a mock-up of the kind of thing I'm aiming for.
Mockup1.png

Ironically, there's no shadows here at all and what I do end up with will probably be a baked in sort of thing. I'm hoping that the idea of using a shadow orb as a weapon and turning your enemies to shadows will meet the requirement.

Previous Entry Kseh Woa Iv - Post 2
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Comments

Thaumaturge

Good luck in untangling your dependency issues; I hope that you manage to make better progress soon! ^_^

August 10, 2016 01:48 PM
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