I was too busy, tired and worn out to post yesterday and maybe a little disappointed in my progress and I apologise for not keeping up with the postings.
There were a couple of slowdowns yesterday:
I wanted to test a prototype on another machine before uploading here, it led to two bugs/issues.
- The first, the test machine didnt have OpenAL installed and my game needed it even though I have no sound at the moment.
- The test machines onboard graphics only supports OpenGL 4.3, and my games shaders were all targeting 4.4.
The second was easy to fix, I just changed the #version in the shaders, they are simple and don't require much for this game. The first had a few options, have the game try to install OpenAL, leave the OpenAL installer there for people to install themselves, or include the OpenAL Soft DLL in the game folders. OpenAL Soft is LGPL and I always worry I'm going to get the licensing wrong. The other two options are a bit underhanded/not guaranteed to work so since I'm not using sound at the moment I decided to just remove the calls to OpenAL .
Design Issues
It's becoming very apparent that I have given myself too much work to do in a week. A lot of the the functionality I had hoped to include just isn't done yet. No monsters, no third orc type, no magic artifiacts and teleporters etc. Without these, the options for planning out the levels are reduced and that means the levels are simplistic and boring. Even if everything was possible in time I think the concept will only work for a very small set of level designs.
Progress Made
I have made progress though and will keep going. I have not released a prototype or build yet, this should happen tomorrow.
I have added the sponsor screen and a title screen, all of the dependencies should be in the correct place for a folder version. I just hope its compatible for everybody.
I have also worked on the graphics, I have redone the floor and wall tiles and changed the perspective. I have created new sprites for the orcs and traps. I think it looks better:
Still not finished though, missing corner pieces and animations.
I have also added improved the door and switch logic, added rogue orcs and their ability and added fireballs. These were added just before this post so hopefully I can get a level or two planned out early tomorrow and upload the game for anyone who wants to have a look.
The weekend is just about upon us, and you might find a renewed energy for getting those features your worried about in. good luck with your efforts!