WOA II Day 5

posted in ArThor's Journal
Published August 14, 2015
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Its the end of day 5 and things aren't going to plan.

I was too busy, tired and worn out to post yesterday and maybe a little disappointed in my progress and I apologise for not keeping up with the postings.

There were a couple of slowdowns yesterday:

I wanted to test a prototype on another machine before uploading here, it led to two bugs/issues.

  • The first, the test machine didnt have OpenAL installed and my game needed it even though I have no sound at the moment.
  • The test machines onboard graphics only supports OpenGL 4.3, and my games shaders were all targeting 4.4.

    The second was easy to fix, I just changed the #version in the shaders, they are simple and don't require much for this game. The first had a few options, have the game try to install OpenAL, leave the OpenAL installer there for people to install themselves, or include the OpenAL Soft DLL in the game folders. OpenAL Soft is LGPL and I always worry I'm going to get the licensing wrong. The other two options are a bit underhanded/not guaranteed to work so since I'm not using sound at the moment I decided to just remove the calls to OpenAL mellow.png .

    Design Issues
    It's becoming very apparent that I have given myself too much work to do in a week. A lot of the the functionality I had hoped to include just isn't done yet. No monsters, no third orc type, no magic artifiacts and teleporters etc. Without these, the options for planning out the levels are reduced and that means the levels are simplistic and boring. Even if everything was possible in time I think the concept will only work for a very small set of level designs.

    Progress Made
    I have made progress though and will keep going. I have not released a prototype or build yet, this should happen tomorrow.

    I have added the sponsor screen and a title screen, all of the dependencies should be in the correct place for a folder version. I just hope its compatible for everybody.

    I have also worked on the graphics, I have redone the floor and wall tiles and changed the perspective. I have created new sprites for the orcs and traps. I think it looks better:

    Day5Screenshot.png

    Still not finished though, missing corner pieces and animations.

    I have also added improved the door and switch logic, added rogue orcs and their ability and added fireballs. These were added just before this post so hopefully I can get a level or two planned out early tomorrow and upload the game for anyone who wants to have a look.
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Comments

slicer4ever
looking good. I'd recommend including the DLL's as part of your distribution(LPGL shoudn't have a problem with this).

The weekend is just about upon us, and you might find a renewed energy for getting those features your worried about in. good luck with your efforts!
August 14, 2015 11:15 PM
Orymus3

"It's becoming very apparent that I have given myself too much work to do in a week."

That's a common GameJam mistake unfortunately. Despair not however, being able to adapt your concept as you go to compensate for shifting constraints is also part of game jamming and you may yet seize the day!

Keep it up, it's turning into something very interesting to look at and most likely to play!

August 14, 2015 11:56 PM
ArThor

looking good. I'd recommend including the DLL's as part of your distribution(LPGL shoudn't have a problem with this).

The weekend is just about upon us, and you might find a renewed energy for getting those features your worried about in. good luck with your efforts!

If I have time to add sound I'll probably need to include the DLL. Since I'm just dynamically linking to the DLL (I think its actually OpenTK doing the linking) I think I just include the DLL and include its license alongside it and in the main list of credits/licenses include it again with the OpenTK license and I have fulfilled my requirements and it shouldn't interfere with any other licenses???

August 15, 2015 08:33 AM
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