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Project Protos: ongoing this week

Published March 16, 2009
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I'm back on the project again today. Technically I was supposed to finish off by now, but I had some change of plan:
  • I decided on Saturday I was too exhausted to burnt myself out, so I decided to take the weekend off.

  • Hours after that decision, I was struck a series of headaches that forced that decision. [wink] Not sure what the problem was, but I was in various grades of useless all weekend.

  • Monday was better but I wasn't able to pull it all together. I did spend some time playing with the music, but organisation was a bust.


Stuff like this happens, but I need to knuckle down and consider this project with more gravity than a pet project, if I want this to be my job.

My new target is to finish the Flash game by the end of the week, using the weekend as spillage time if necessary. For it to be finished, it needs to be playable and have a modest amount of polish, and generally be good enough to sit on a website with pride. This gives me four days to learn the Flash development pipeline well enough to get the job done. However I expect I'll spend some of those days doing other tasks, so it reality it's a lot less than that.

Today I will get the proper basic prototype working, even if its ugly and unbalanced. I'm aiming to post a prototype screeshot tomorrow, as well as a description of the game.
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