For now I'll start dedicating the GDNet journal towards GDNet related topics, such as contests (Four Elements, MAGIC, etc.) and anything I feel specifically relevant to the community there. I'll also post regular summaries of what I'm up to from a game development perspective, but at a lower frequency than at my own site at trazoi.net. I can then start branching out trazoi.net towards other topics less related to game development if I wish.
I also need to spend some time into jazzing up this site at trazoi.net, since it's been languishing for a while. I'm a bit sick of the brown CSS theme, and there's a few more widgets I want to try out in the sidebar. I also need to clean up the games section and add a few articles in here.
On the game development front, I've been spinning my wheels for a bit, sadly. Without my MacBook Pro I tried spending a bit of time sketching out on paper where I need to go with Flash development but I didn't really get to any useful conclusions.
I spend most of my useful time playing around with Inkscape again, this time with my new larger Intuous tablet. I'd forgotten how much I like it. I'm not sure exactly why it is, but working with vectors in Inkscape seems a lot more intuitive to me than with Illustrator. It might just be my lack of familiarity with Illustrator, but my present attempts to work with it have been a bundle of frustration. I suspect the interface has something to do with this though, as I haven't felt the same way with my attempts to draw things in Flash.
I suspect even once I've gone up to speed with Illustrator I'll still be using Inkscape as a development tool alongside it. The main downside to Inkscape at the moment is the Mac OS X port doesn't run as nicely under X11 than the Windows version which is native. I think there's an attempt to port Inkscape across to native Mac OS X, so I'll check what they're up to once I get my laptop back.