Wow, it's been two months since my last post! Unfortunately I haven't really been up to much over the past 8 weeks, but just recently (today) I have started work on an Isometric Game. Here's the result of my work so far:
Not much I know, but it's a start. The full list of features are:
- OpenGL Renderer
- Uncompressed TGA Textures
- Orthographic Projection
- Simple Ambient Lighting
- Bitmap Font Support (not shown)
At the moment it's all fixed function and uses immediate mode for everything. My next task is to see about getting support for Display Lists / Vertex Arrays and VBOs. Here's another shot, showing the scene in wire frame mode:
Maybe that's what I'll do for MAGIC.