Doxygen
Lately I've been using Doxygen throughout all of my code. You might think it's a bit over the top or unnecessary to use a documentation generator for projects that are never going to involve more than yourself, but I have to say that if you dont use it - you should! I found that being able t…
Lately I've been using Doxygen throughout all of my code. You might think it's a bit over the top or unnecessary to use a documentation generator for projects that are never going to involve more than yourself, but I have to say that if you dont use it - you should! I found that being able t…
Abstract Interfaces
Lately I've been brushing up on some of the more advanced c++ topics. The book I've found really helpful in this is C++ for Game Programmers. Something that I've picked up from this book and really want to use in my current projects are Abstract Interfaces. Here's a quick example…
Lately I've been brushing up on some of the more advanced c++ topics. The book I've found really helpful in this is C++ for Game Programmers. Something that I've picked up from this book and really want to use in my current projects are Abstract Interfaces. Here's a quick example…
New Features
The engine now uses VBOs (Vertex Buffer Objects) almost exclusively aside from the use of display lists as a fall back option (for < OpenGL 1.5 graphics hardware) and for rendering FreeType fonts. I've also re-wrote some of the texture support code to support both 24-bit and 32-bit …
The engine now uses VBOs (Vertex Buffer Objects) almost exclusively aside from the use of display lists as a fall back option (for < OpenGL 1.5 graphics hardware) and for rendering FreeType fonts. I've also re-wrote some of the texture support code to support both 24-bit and 32-bit …
TrueType Fonts
I'm no longer using bitmap fonts, thanks to the FreeType Library I can render TrueType fonts at much higher quality than I was initially. Here's a shot to prove it:
(True Type font is the bottom one [smile])
XML Parsing (TinyXML)
Just added really basic support for using XML to define '…
I'm no longer using bitmap fonts, thanks to the FreeType Library I can render TrueType fonts at much higher quality than I was initially. Here's a shot to prove it:
(True Type font is the bottom one [smile])
XML Parsing (TinyXML)
Just added really basic support for using XML to define '…
Wow, it's been two months since my last post! Unfortunately I haven't really been up to much over the past 8 weeks, but just recently (today) I have started work on an Isometric Game. Here's the result of my work so far:
Not much I know, but it's a start. The full list of features are:
Not much I know, but it's a start. The full list of features are:
- OpenGL Rend…
Two assignment deadlines fall within this week and before I can even start work on them, there are one or two other things I have to get done first. So you will have to excuse either the lack of updates or at least the lack of - interesting - updates for the next week.
Articles Inbound
You might hav…
Articles Inbound
You might hav…
Hello GDNet, how's it going?
I've not exactly been the most active member of this community since my registration - more of a lurker really - so I guess an introduction is called for. Well my name is Adam, and I'm a Computer Games Programming student. Over the coming months, I'll be using this journ…
I've not exactly been the most active member of this community since my registration - more of a lurker really - so I guess an introduction is called for. Well my name is Adam, and I'm a Computer Games Programming student. Over the coming months, I'll be using this journ…
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