I got feedback that my avatars don’t feel quite right. So I learned some things about anatomy and face proportions. The new faces have twice the voxel count than the previous ones.
It was a real struggle to simplify the resulting mesh. Initially, each avatar had more than 1 million vertices.
I’ve spent the last two weeks implementing a new GUI concept.
The old design felt confusing and cluttered.
I added more space and hopefully made it more intuitive.
The new interface should conform to the immersion I want to create. The whole game places you in the simulation of a giant corporation na…
All levels are now available with added lightning and occlusion baked in. I composed a video containing all levels:
I also want to present the new cover of Raiding.Zone:
While reworking the Arcane Factory, I noticed that the level felt empty. So I added additional Tesla emitters in the corners.
I f…
I managed to separate each level into a scene. That makes it possible to bake light and occlusion into the scene. I had some problems learning which parameters work best.
The baking time was a marginal issue because my own computer only has a GTX1080 installed.
The next…
I finally finished the migration to 3D. I started working on it in February and finished it this week.
There were a lot of learnings along the way.
Starting from 3D model creation in MagicaVoxel to rigging and animating in Blender and ending with designing particle effects in 3D. This is still an ear…
The last 3D level is completed. All five levels are now playable. The Firebound Forge is quite tricky.
It is a level with two bosses Iphrit and Zorn. Iphrit is a elemental smith, and Zorn a furious dragon.
If they stand together they will buff each other. If Zorn’s fire breath hits Iphrit he will enr…
I’m glad to announce that I got another level done. This time you are in the library of an evil alchemist. He summoned an army of goos. Can you defeat their condemned spirit?
The fight is quite intense. There are a lot of area effects are avoidable. In the video, I had to drag the bots a lot of tim…
In the last two weeks I migrated the bloodshed arena into 3D. The battle is a lot more challenging than the Arcane Factory.
I optimized the skeleton of characters and npcs to better match my animations.
Furthermore there is a new weapon available in 3D. The Versatile Crossbow is a ranged weapon wit…
The 3D migration progresses a lot slower than I expected. I have to get my head around a bunch of conceptual stuff.
The concept I used for animation was unintuitive.
Furthermore, the 3D area effects need a height to look like they should.
Last Ph…