What makes a good adventure horror game

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DevDylan98
March 14, 2024
Good graphics are hard to get, but are they better?
Whispers of West Grove (2024) - An empty hallway left in disrepair. AAA Workflow with Indie Resources

I recently took this photo a few weeks back to mark the moment I achieved peak graphics quality for my game. It might not look very impressive when compared to some amazing projects by others, but …

5,191 views
DevDylan98
November 16, 2022
Designing the perfect monster for a survival horror game
A screenshot from “Whispers of West Grove” The good, the bad, and the ugly

We all know what makes a bad monster in a horror game. From silly appearances that end up being more comical than scary to frustrating behavior that makes us want to put down the controller and walk away, there are plenty of…

9,332 views
DevDylan98
November 09, 2022
How to use pacing and build tension in a horror game
A screenshot from “Whispers of West Grove” Techniques to building tension

One of the most important aspects of creating a successful horror game is setting the right atmosphere. This means creating a sense of unease and suspense that will keep players on the edge of their seats, waiting for the nex…

9,034 views
DevDylan98
November 07, 2022
Understanding atmosphere in adventure horror games
Screenshot of “Whispers of West Grove” Sound Design

Have you ever played a horror game where the atmosphere is so thick with tension that you find yourself holding your breath? Your heart races as you creep through the dark, listening for any sign of the monster that’s surely lurking around every c…

10,406 views
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