Facing failure, the inability to circumvent certain obstacles, is never easy. Time does not ease the process, and certainly does not mitigate the aftermath.
Finally, it has come full circle! There's this one line in the game, which was also –coincidentally–used for auditioning voice actors, states: …
It has been said that the most difficult part of making a game is to actually complete it. That could not be further from the truth. It may hold up when a developer is just starting out, and have little to no experience of what lies beyond completing a game (let alone making it*), but when there's …
Art by definition is a form of self-expression and could be labeled–in some circles–as the pinnacle of human existence. Despite it being one of the most polarizing substances known to humanity. As art is entirely a subjective matter, both in terms of value of appreciati…
There was this discussion on another forum, which prompted this short entry:
There was this feature, most recently re-implemented into the project (a separate excursion), that provided a cinematic transition between locations; which in return gave more attention to the background. Which was a …
Don't have much time to explain, but been extremely busy the past few weeks solving all sorts of issues: Ranging from technical (can Blender do this on a decade+ old station?), from coding (why is the old code no longer functional; and what's with the new code?…
The TLDR: The project reached a milestone, there is a sneak peek video, and the game will be released ASAP. If interested, find out more below.
(Link if video broken: https://youtu.be/Zz6rjqN9EMs)
You can whislist the game here To recapSeven-long-months have passed since the introduction of the pr…
Started working on a new mobile title a couple of weeks ago (well, actually not new at all, more of that later), of which I barely managed to do updates of as the TO-DO list is/was demanding/challenging, it was "just" simply impossible to push out any additional content; even now I feel guilty for…