Yet Another Game Maker

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Byron
October 09, 2006
First pass at some environmental effects
One of the environmental effects I want to add to the game is 'lightning columns'which the player has to dodge. Here is an example movie of the first pass of these effects going in.

Note that this is very first pass, as in only just got it up and running - for example z-order is not being preserved…
870 views
Byron
October 05, 2006
I always forget sound
Its fatal..

I always forget sound.

Now, I already have one of these

but to be honest I can't play a keyboard to save my life - but I can come up with little sequences.. so I needed a decent sequencer, so I got

Now, why get a second keyboard? Well, mainly because I code on a laptop downstairs and the …
944 views
Byron
September 28, 2006
to encrypt or not encrypt
One question I have been toying with is what to do with the data files to my game.

My ultimate aim is to make some money of this game if possible because my day job is due to come to an end at around about June next year when the game the company is working on is released on XBox 360, and my bigges…
1,045 views
Byron
September 28, 2006
Need a name!
The core game code is complete. All I need to do now is add the nice bits - environmental effects and other such candy before getting down to adding all the content.

So, I thought to myself 'I know what, for a change I will work on the title screen'*

And then it hit me - I don't have a name for the g…
1,036 views
Byron
September 27, 2006
A small video of my home project
After sorting out the fixed frame update issues I finally made my little movie. Usual disclaimers (i.e. programmer art and by no means finished code) apply:

members.gamedev.net/yetanothergamemaker/t.avi
877 views
Byron
September 27, 2006
Defeating lag
My day job involves writing the multiplayer code for a XBox 360 shoot-em-up game over Live.

My biggest hassle revolves around having to deal with Lag.

Now, normally we can tailor the multiplayer side of a game around the fact that it will be played on a network with some bad lag. This might involve l…
973 views
Byron
September 23, 2006
Fixed update added
Thanks for the welcome people!

Well, I added in the fixed rate update after reading:

http://www.gaffer.org/fix-your-timestep

my version is not identical (I don't lerp states for instance) and to be honest - this is the first round of this going in - I will see how it handles before going further.

Here'…
1,016 views
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Byron
September 23, 2006
Fixed rate update
Damn!

After some nagging from an colleague I used to work with at Lionhead I decided to use Fraps to make a small movie of my little game in action.

You know what I found?

The framerate drop introduced by Fraps when recording the movie totally blew the numerical integrators used in my AI update func…
992 views
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