
I felt the need to add more effects so I updated the particles for the alien explosions - the death particles are defined in the alien's script file and in this case there are two particle emitters created on a death.
I also added a 'spark' effect which I have hard-coded into an Alien death to see w…
I also added a 'spark' effect which I have hard-coded into an Alien death to see w…

I added some more 'environmental' stuff today in the form of plynth1. Each level has a set of classified environmentals the form of which can be altered through the event script.
In my first test I had quite a short release delay which meant that the level became quite crowded. Now, this is clearly …

Yay... finished. I have probably over-cooked it, but then again, its the only 'detailed' model in the game so why not? :)
Here are the final images of this texturing adventure. The texture map is high-res in this version just for ease of editing - the final in-game texture will be a lot smaller (and…
Here are the final images of this texturing adventure. The texture map is high-res in this version just for ease of editing - the final in-game texture will be a lot smaller (and…

Today I decided to bite the bullet and create some artwork for the game. So I started on the players ship.
Now, I am not an artist so this will be an interesting process as I learn to model in 3D while also learning XSI.
Here's what I have so far (I am working on one side of the model at a time and i…
Now, I am not an artist so this will be an interesting process as I learn to model in 3D while also learning XSI.
Here's what I have so far (I am working on one side of the model at a time and i…

I couldn't just sit still after adding the dynamic text system so I had to put it to use. The first usage is to display the score you get when offing an enemy. The type of morph used is configurable and I aim to add colour effects later to help distinguish one piece of text from another.
I may have…
I may have…

While working on our PSP game our publisher kept insisting on us putting in 'positive reinforcement' messages to let the player know that they are doing well. At first I wanted to put my fingers down my throat and gag for a while - but after a while it kind of grew on me and its kind of nice to be …
Advertisement
Popular Blogs
Advertisement
Advertisement