Yet Another Game Maker

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Byron
November 01, 2006
Title page
I finally added GUI elements and limited flow control to the event scripting language which means I can now have a title screen for the game.

Not long now and I will have a fully working first level. :)

1,143 views
Byron
October 26, 2006
Overload
I felt the need to add more effects so I updated the particles for the alien explosions - the death particles are defined in the alien's script file and in this case there are two particle emitters created on a death.

I also added a 'spark' effect which I have hard-coded into an Alien death to see w…
1,123 views
Byron
October 21, 2006
Wooa... lef..., no... right.... no... LEFT LEFT LE

I added some more 'environmental' stuff today in the form of plynth1. Each level has a set of classified environmentals the form of which can be altered through the event script.

In my first test I had quite a short release delay which meant that the level became quite crowded. Now, this is clearly …
1,116 views
Byron
October 20, 2006
New ship in-game video
And this is what the new ship looks like in-game...

Video
1,081 views
Byron
October 19, 2006
Finished texturing
Yay... finished. I have probably over-cooked it, but then again, its the only 'detailed' model in the game so why not? :)

Here are the final images of this texturing adventure. The texture map is high-res in this version just for ease of editing - the final in-game texture will be a lot smaller (and…
1,110 views
Byron
October 19, 2006
Untitled
This is harder than I thought it would be. I have found an all new respect for the many artists I have worked with throughout my career!

It's very tempting just to cave in and go for a simpler 'tron' style.

1,057 views
Byron
October 19, 2006
Untitled
Modelling done - now comes texturing. Not finished - but this is how it looks so far:

1,011 views
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Byron
October 18, 2006
Time for some artwork
Today I decided to bite the bullet and create some artwork for the game. So I started on the players ship.

Now, I am not an artist so this will be an interesting process as I learn to model in 3D while also learning XSI.

Here's what I have so far (I am working on one side of the model at a time and i…
934 views
Byron
October 15, 2006
Positive reinforcement in action
I couldn't just sit still after adding the dynamic text system so I had to put it to use. The first usage is to display the score you get when offing an enemy. The type of morph used is configurable and I aim to add colour effects later to help distinguish one piece of text from another.

I may have…
1,326 views
Byron
October 15, 2006
Mighty morphing positive reinforcement
While working on our PSP game our publisher kept insisting on us putting in 'positive reinforcement' messages to let the player know that they are doing well. At first I wanted to put my fingers down my throat and gag for a while - but after a while it kind of grew on me and its kind of nice to be …
1,009 views
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