Fixed rate update

Published September 23, 2006
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Damn!

After some nagging from an colleague I used to work with at Lionhead I decided to use Fraps to make a small movie of my little game in action.

You know what I found?

The framerate drop introduced by Fraps when recording the movie totally blew the numerical integrators used in my AI update functions - things seeking paths were having a little difficulty staying on path because the steering functions just lost numerical stability.

Where I work currently the game engine uses a 100hz update for all AI and physics. I used to be against this but now I have seen my own numerical instability and what that looks like - I am all in favour of it now.

So, now I am on a quest for a decent method of achieving a 100hz update...
Next Entry Fixed update added
0 likes 2 comments

Comments

Rob Loach
Hey Byron, it's good to see another quality Developer Journal coming around. Welcome to the gang!
September 23, 2006 11:28 AM
HopeDagger
Weclome aboard, me matey. Arr. [smile]
September 23, 2006 12:52 PM
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