The Colon Case - Riley Entertainment

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Winnipeg
Filled with strange and interesting characters, The Colon Case will be a story-driven murder mystery. Interrogate potential suspects, search for clues, and follow the evidence to find the true killer in one of the most bizarre crimes of your career. The Colon Case will be built in C++ using the SFML library. It will be my first foray using the Tiled map editor. This project began on gamedev.net on December 29, 2020. I'll be starting a new channel on Youtube, and a new series of blog posts, to keep track of my progress.
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6 entries
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rileyman
April 30, 2021
The Colon Case - Wrapping Text in SFML

In my previous post, I presented a simple FontFamily class.  This was just the first step in being able to render large blocks of text for my upcoming detective game, The Colon Case.

When SFML renders text on the screen, it will only wrap that text to a new line if the string actually contains …

6,647 views
rileyman
April 28, 2021
The Colon Case - Font Families in SFML

Slow but steady, progress is being made on my upcoming detective game, The Colon Case.  With basic character movement well behind me, the next main feature to tackle will involve examining items on the map.  Following that will be dialog with NPCs.  Both of these features will requir…

5,691 views
rileyman
April 16, 2021
The Colon Case - Now Building with CMake

It's been a few months since I last posted about my next game, The Colon Case.  I've actually been reasonably (sporadically?) active on the project, but took a little detour over the past month to learn how to build C++ projects using CMake.

I'm happy to say that the source code for The Colon C…

7,531 views
rileyman
January 17, 2021
JsonCpp Library Changes, and a Shift to Considering Using CMake

For my current game under development, The Colon Case, I'll be using the Tiled map editor to build the tile sets and maps.  I'll also have lots of other game data, and I plan to store all of it in JSON format.

With my previous game, The Garden of Eating, I decided to use the JsonCpp library to …

4,457 views
rileyman
January 08, 2021
The Colon Case - Character Movement and the Game Loop

I managed to get the player character responding to user input, including basic sprite animation, in reasonably short order!  The screen locks its view on the player while moving.  The grass graphic is temporary here -- it was one of the grass images from The Garden of Eating. ? 

Whi…

12,259 views
rileyman
January 06, 2021
Development begins on my next game - a murder mystery

I've recently had a resurgence in motivation to get back going on some 2D game development.  This game will be called The Colon Case.  It's a story-driven murder mystery with a slight film noir edge.  You'll need to search for clues and interrogate potential suspects to solve a bizar…

4,535 views
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