In my previous post, I presented a simple FontFamily class. This was just the first step in being able to render large blocks of text for my upcoming detective game, The Colon Case.
When SFML renders text on the screen, it will only wrap that text to a new line if the string actually contains …
It's been a few months since I last posted about my next game, The Colon Case. I've actually been reasonably (sporadically?) active on the project, but took a little detour over the past month to learn how to build C++ projects using CMake.
I'm happy to say that the source code for The Colon C…
For my current game under development, The Colon Case, I'll be using the Tiled map editor to build the tile sets and maps. I'll also have lots of other game data, and I plan to store all of it in JSON format.
With my previous game, The Garden of Eating, I decided to use the JsonCpp library to …