Grime & Gaslight | Devlog | Game Design Talk

Grime & Gaslight is an exploring horror game where you walk the streets of a Victorian Era city. Find and bless crosses with holy water, but beware... you´re not alone Game Page: https://nekros-arts.itch.io/grime-gaslight Videos: https://www.youtube.com/channel/UCBgS6cpA7PEqWh3GxT4zwSg Learn more: https://www.facebook.com/Grime-Gaslight-108775443893339
0 comments
5 entries
Advertisement
NekrosArts
January 15, 2020
Grime & Gaslight is PUBLISHED! WOOOHOOO! *confetti is falling* (Video)

Hey folks, 

Grime & Gaslight is finally published. I can´t express how excited and happy I am. A year of development went by and here we are: 3 mounth later then my goal was, but hey… it´s ok.

If you are interesting in G&G´s gameplay, you can watch here how the story mode is like (there …

4,159 views
NekrosArts
January 15, 2020
Grime & Gaslight | Devlog #1 - Overview


 

After a malevolent cult enjoyed a continueing growth of popularity, it became a threat to all people who did not share their philosophy. In 1845, the cult had taken control by force over several city districts or even whole villages throughout Great Britain. Now, a priest is declared to sneak…

4,047 views
NekrosArts
January 07, 2020
Grime & Gaslight | Devlog #6 ~ Environment Design & Level Design Video

Let´s talk about the way I created the level in the game engine Unity3D.  
 

Firstly, I had created a testscene where I have began to build a prototype. At  this point I already sketched a draft, how the level should look like. Keeping thin…

5,007 views
NekrosArts
December 23, 2019
Grime & Gaslight | Devlog #3 - Gameplay & Enemy

Three words: holywater demon crosses

Not a fan of long texts? Me neither - watch it instead!

Alright, we´ve a story now and some backgund informations. Let´s think about the task and the gameplay. Since there are many, many games whose task is, to collect things (for the most time pages or keys…

3,431 views
NekrosArts
December 20, 2019
Grime & Gaslight | Devlog #2 ~ Idea & Story

I wanted to create a horror game that is different to many classical horror settings like hauted houses, spooky forests or abandoned farms. Why don´t walk the streets of a Victorian Era city with some Jack-the-Ripper-feeling?The main problem was how to populate the city. Won´t it kill the players f…

6,947 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
14 Followers
klg71
Generalist
56 Entries
2 Followers
ApochPiQ
Generalist
628 Entries
45 Followers
15 Entries
14 Followers
johnhattan
Programmer
1,277 Entries
50 Followers
Advertisement