This week the weather has been much more amenable, but unfortunately not too much visible progress has been made. I rewrote some engine internals to allow a much better representation of GL uniform buffer objects. Moving platforms and simple elevators were also added, which proved much more frus…
This week central Europe was a hellfire, and the resulting heat did not help with productivity. Regardless, the daily development streams at least continued. Newly added to the engine are horizontal slopes and a lighting system. I'm working on a n…
It's been a week of daily game development streams, and the project is now about back to where it used to be before I started redoing large parts of it last Monday. There's still a lot left to fix and smoothen out, but so far the progress has been…
Starting tomorrow I will be doing daily live game development streams for my current game project, Leaf. The streams will happen from 20:00 to 22:00 CEST, at https://stream.shinmera.com. There's also a short summary and countdown page here.
The streams will first primarily focus on rewr…