It's a new month, and that usually means I'm supposed to write a monthly update on the progress with Kandria. Thinking about that though made me feel very depressed because I realised that I hadn't really done anything at all for the game, all of April.
I can blame however much I want of that on the…
It's April! … already. Man alive, March shaped up to be quite the month, didn't it. For reasons you can probably already guess at, not too much progress was made this month, but after the splash of excitement that was last month, I don't feel too bad about that. Well, actually I do, but I'll try my…
Another month has flown by, and this one has turned out to be much more exciting than I ever anticipated! Primarily this is due to me making a surprise decision to try and apply for a grant to help get this project funded. This prompted a lot of changes, which I'll talk about today.
If you're new to…
I think it's time for another quick update on the game! There isn't all that much to go through, as I've been rather occupied with other matters, such as university exams. Besides that I've also been struggling with figuring out the core story, setting, and direction I want the game to go in.
In any…
It has been a while since I last wrote an update. It's also now been a year since I first started to work on it! I think it's about high time I talked about what's been happening, and what I plan to happen in the near future, too.
Since my last update I have not had a lot of time to work o…
It's been two months now since I started to do daily game development streams. I've been trying my best, but it is time for this to come to a close. In this article I'll talk about the various things that happened, why I'm stopping, and the future of the Leaf game. Strap in!
It's actually been …
This weekly summary of daily progress would normally be very short, as I fell ill and had to sit out a few days of development as a result. I'm writing this from bed at the moment, though I'm already feeling a lot better. In any case, this week I …
In this week of daily game development, I worked on two larger features. The first is a pathfinding, so that NPCs, and the player character, can move to designated positions in the map. That'll largely be useful for cutscenes and making NPCs move …
And another week of daily gamedev gone by. The improvements implemented in the last week are not too exciting visually. I finally implemented a proper world storage format, including for the new quest system, as well as save states for the whole s…
That didn't feel as long as it was. A month ago I promised to do daily streams of game development. So far I've held true to that. I'm sure I won't be able to hold that true forever, but I'll try to keep going for as long as I can. In this one mon…