Or if it was, it has just been resurrected.
This day marks the one year anniversary since I have started working on this game, and I am starting all over again with new levels and content.
Some already designed features/elements:
- Over 35 weapons to buy
- Over 15 spells to use
- End boss for each map
- Over 30 …
I have estimated that I will not be able to finish this challenge in time. I have started it too late and without a clear direction from the beginning.
I managed to finish the necromancer character, the AI and most of the map. But I had some problems with projectiles going through walls and …
Just a little update on my progress for this challenge.
Instead of making pixel art for the items and the enemies, I have used Blender to model them in 3D and rendered them in images. All that remains now is the necromancer character, which I have done but not totally satisfied with it. Espe…
I have decided to try this challenge, which should be fun. But since I will developping on a rather low end laptop, I have chosen to prototype the game using THREE.js, and might use Unity later on.I personally do not like Javascript, because it is easy to make mistakes and not know where they ar…
First I would like to say that I had a lot of fun attempting this challenge. I never participated in anything like this before.
I voted for the Doom and the Dungeon Crawler choices in the challenge poll and was satisfied to see that they both came out on top.
What went wrongI will …
So I have worked on making the loot assets for the game, using Blender. I used to be a 3DS MAX person, but the thing takes too much space on my small SSD for my needs and Blender can do practically everything that 3DS MAX can. And Blender is completely free. Not much to lose there.
There are…
Hi everyone,
this is my first blog here, even though I have joined last year, so I will introduce myself first.
I am a software developer from Montreal, Canada, with a B.Sc. in computer science and I have some experience making games, but this is my first attempt using the UE4 engine. I …