I have wanted to, for many years now, get into interactive fiction, or Adventure Games as we used to call them in the 80s. I'm a grown man now with and while I have never really wanted to enter the game development business, I still have always dreamt of making a Adventure Game of my own. Many years ago now I started a uTibe chan where I reviewed old classic games and this stoked the desire for me to do a C++ Programming course, but life got in the way. Still, now that things have settled down I wish to revive this dream. I'm keeping it on a "hobby" level though. I figure if I just stop my miniature painting I'll gain many hours for this new hobby.
So long story short. I'm a total noob at gamedev.. with nearly zero experience in all aspects of it, apart from some rudimentary C++.
I hope to use this blog will chart my progress as I learn C# and Unity in the goal to produce a 1/2 decent adventure game.
G'Day....
So... it has been a long time form the last time I posted anything on this blog. Hell, it has been a long time since I even had a computer TO post anything on this blog. I recently moved house, well recently as in 4 months ago and the move was only part of a bunch of huge life chan…
G'Day....
So if anyone has been following this project, you may have noticed a massive drop in progress, as in literally zero progress. I just wanted to make a quick post to say that this project is still very much on and at the forefront of my goals.
I am currently moving house and have…
G'Day....
So after rebuilding the project I think I have condensed things into a much easier format for me to move through. Basically I split some classes, and removed a lot of the jumping around. So once data is "sent" to a class, it just stays there. My old system I was passing variables a…
G'Day....
I've been a little slack and not spent a lot of time on the project the last few days but after an extended session last night and today I think it may be time to strip the entire project back and have another whack at it by building fresh code with a clearer idea of what I want to…
G'day....
So the new year is upon us and after taking a few days off to do family things over the holidays I managed to get some time into my Test Adventure Game Project. As mentioned in the last DevDiary I wanted to build a base skeleton for the game so I could work on the meat of the proje…
G'Day....
It is time to really get my teeth into my new project. I'll be using posts on this blog called "dev diaries" (original huh?) for this project as a way to take notes and organise my thoughts. Also with luck I may get some practical input form more experienced people. I started on th…
G'day....
Despite advice from a friend to jump into the deep end and get my teeth into a "real world project" I was still interested in doing some guided exercises to get my brain into gear. To that end after some duck'n (duck-duck-go 4dawin yo!) I found an old tutorial from a website called…
G'Day
So GameDev.net seems to run these "community challenge projects". The next one is called "Survive, Loot, and Discover! It's Time for the Dungeon Crawler Challenge". …
G'Day... so I am about a week into trying to learn C# and have been enjoying it so far. I am learning from a book called "The C# Players Guide" and in it around Chapter 20 is what the author calls a "mid term project". To make my first actual application. A TicTacToe game. This is obviously some…