I have wanted to, for many years now, get into interactive fiction, or Adventure Games as we used to call them in the 80s. I'm a grown man now with and while I have never really wanted to enter the game development business, I still have always dreamt of making a Adventure Game of my own. Many years ago now I started a uTibe chan where I reviewed old classic games and this stoked the desire for me to do a C++ Programming course, but life got in the way. Still, now that things have settled down I wish to revive this dream. I'm keeping it on a "hobby" level though. I figure if I just stop my miniature painting I'll gain many hours for this new hobby.
So long story short. I'm a total noob at gamedev.. with nearly zero experience in all aspects of it, apart from some rudimentary C++.
I hope to use this blog will chart my progress as I learn C# and Unity in the goal to produce a 1/2 decent adventure game.
So I got really unmotivated over the course of the last few years. My hobby project got put aside and thne there always seemed like something new to come along and take my time away. Family, Covid, Lockdown Depression and more. Still in my heart my text adventure project has never been far from my …
G'Day…
So I decided to get back to my hobby Text Adventure Game project a week ago or so, but going has been slow. I have been fluffing about a lot in BodHi (a super light weight build of Ubuntu), screwing with MonoDevelop and SFML.NET. I even took a look at HAXE. It is important to me that th…
So… after a long break and being terrible productive with things that actual pay my bills I have decided to resurrect my old “learn programming” project…. I'll have more detailed info for anyone that reads this in the near future.. My guess is I will probably need to re-write everything from scratc…
G'Day....
So, I have gotten a lot sidetracked recently!! A number of things have been competing for my time!
For starters when I started to learn to programme, I found the time by scaling back my model painting. By model painting, I mean miniature painting. You know, little sci-fi armie…
G'Day....
So I have been working pretty steadily on the command phraser and discovered that it is an exponential problem. I get that "natural language processing" is a gigantic topic, so I shouldn't be surprised.. but I hoped to be able to fudge it to some degree using keywords. The core id…
G'day....
Well, I'm back, and I think the project has made some significant forward progress. To be honest I wish I spent more time trying to learn to programme before attempting something complicated like this project. I mean, it isn't really complicated relative to people that know what th…
G'Day....
Quick progress report.. or lack thereof.
I have not been putting the time into this recently due to extended family visiting and doing the host / tourist guide thing... but I started working again today. All I need to do is add the dynamic word list building and the engine is …
G'Day....
So I have gone through all my code and got back up to scratch on everything. I am now confident in my methodologies and logic paths I was thinking of for the game loop. If this experience has taught me anything it is that I HAVE TO START USING COMMENTS MORE.
There was a lot of …
G'Day....
So I spent most of the day re-acquainting myself with the code of my project, after my near 6 month break from computers. Not a break from the project but literally, I didn't have any computer or access to the internet beyond my phone. This was a lot harder than I thought as I had…