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Hello! it's me! I'm back again this Saturday for your favourite weekly update blog! This week was mainly devoted to design and graphics. Since the generic challenges are now over, it was time to implement the challenges of the jungle. It took a while, especially since I had to work from the main li…
Oh hello, what a nice surprise: It's you! It's your favourite Weekly Update blog again! This is a very visual one. I was able to add two new while updating the look of generic challenges along the way.
But enough chit-chat, let's get this thing started, shall we?
Challenge #9First,…
And here we are again! With a bit of delay, here's this week's Weekly Updates post! Last week was quite light... So much so that there aren't any minor updates this time. Nevertheless, there's still a bit of new stuff, so let's cut the chase and get straight to the point!
Elevator Upgra…Hey! long time no see! Welcome to your favourite weekly blog! To recap what I said last Saturday, I could not write at that time. Thus this post will be pretty big. So, without further ado, get ready for your weekly update fix!
Elevator UpdatesFirst, elevators were upgraded. Their 3D m…
So I'm gonna make this quick: last weekend was my niece's birthday so I had to travel a bit and sleep out...
Thus, I simply didn't had time to write anything new... So I decided to have a super special two-week sprint instead!
So prepare for quite a post next Saturday. See you then!
Guess what? it's Saturday again! Time for a new post of your favourite Weekly Updates blog. There's a little bit of new content this week, so let's start!
New DoorsFirst, there are new doors. Previously, there were only rudimentary doors mainly used to split rooms and control game …
Well, well, well ... look who's here! It's you again! Welcome to your favourite Weekly Updates blog! This week was a very proactive one. I managed to add several new challenges. In all, there are 5 new and unique challenges. So, without further ado, let's get started!
New Challenges…
Good day to you! Welcome to this new Weekly Updates blog entry! Last week was, overall, pretty packed. After a short strategy time, I managed to come up with a plan that I think will be more impactful than before. So without any further ados let's get this thing started, shall we?
Platf…Hey there! I'm gonna make it quite short this week. Earlier this week an unpredictable thing happened which forced me to take a small hiatus. So last week was really about planning ahead on what to do next.
I'm not fully able to say when I'm gonna be ready to start again but fear not. I'm n…
Well, look who's back! Hello. This is your favourite weekly update blog! Last week was interesting, to say the least. Last weekend, I decided to bring The Legend of Zelda: Link's Awakening on the Nintendo switch.
I must say that the experience was very satisfying. Although the game itsel…
Hey hello there! Welcome to this week's Weekly Updates! So last week was a lot busier than these last two weeks. I fixed several bugs, changed some GUI elements and also added a new piece of equipment. So without further ado let's get this thing start, shall we?
GUI UpdatesFirst, I…
Hello there. Welcome to this week's Weekly Updates. So I was at a standstill for most of the week codewise... I recently discovered that a critical bug has been introduced in the latest version of Unity. No more values are transmitted during UnityEvents. This means that all scripts using the Uni…
Hey hello there! This week's Weekly Update is kinda small... One of my relative who is just starting college in CS wanted to make a somehow "official" discord server for his college. He needed a bit of help setting up an identity validation system through bots and decided to give him a hand.
…
And It's you again! Well, it's Saturday ... So it's time to publish a new blog post! This week has been full of small, subtle changes. Although no significant changes have been made, last week was a very busy one nevertheless!
Loading phasesFirst, let's start with arguably the most…
Well, look who's here! it's you again! And yes, this is your favourite Weekly Updates blog! This week has been quite busy in refactoring. I reworked a lot of code to make my title card much more responsive and fluid. It was a technical feat (at least for me) but the results are worth it!…
Hey! It's you! Well, make yourself at home, and enjoy this week's Weekly Updates! Last week was, though a bit on the light side, somehow busy. On the menu, a bunch of new sounds, two new relics, three new activated items and several bug fixes. So let's not hang around any longer and let'…
Welcome back! This is yet another new installment of your favourite Weekly Update blog! Last Saturday, I came back from my week of vacation and really got to recharge my batteries. However, I have a bit of difficulty gaining back my velocity, so this week was a bit light. Nevertheless, I…
Oh, hello there! And welcome to this weeks' Weekly Update! Last week was a bit intensive in 3D modelling, I must say... This post is actually a list of new items, so no Minor Updates this time... So let's this started!
New Hand Wear ItemsFirst of all, I'm proud to say that I've finishe…
Yo! what's up? This is your favourite Weekly Updates blog! This week was really intense. It was one of these weeks that actually gave me a headache, which is quite the feat to be really honest. I was also able to add new pieces of equipment too so without any further ados let's get right to it
…Hey! Guess what time is it? That's right! Time for another Weekly Update! This week was a bit heavy, so let's get right to it!
Item QualitiesFirst, let's talk about the quality level. In the game, you will find equipment to equip. You can find them after finishing a room, in malls or i…
Hello! This is yet again your favourite Weekly Updates blog coming to you live! This week was intense and full of new stuff so without further ados let's dive right into it!
New Pieces of EquipmentFirst, let's deal with the largest bit. Basically, there are a bunch of new pieces of equ…
Hi there! Welcome to this week's Weekly Updates blog! Last week was quite interesting, to say the least. Early on it was E3 and not a whole lot of work was going on. Nevertheless, I've still managed to cook up something new and kind of exciting if I say so myself.
So without further ados let…
Hey, what's up? This is your favourite Weekly Updates blog coming to you live! Straight up, this week was really slow... Some big changes are coming soon in my life, so things got a bit slower... I was still able to cook something up and while I'm trying to keep the pace going I might not be abl…
Well well well, hello there! And welcome to this new Weekly Update post! I'm going to be really frank with you this week was primarily a debugging one. The main gist was to really remove bugs in AI. That's about it.
I still have a bit of stuff to talk about so let's get right to it!
Ga…Hey, hello there! This is yet another new entry in this truly wonderful weekly update blog! This week was quite big. There is a couple of new stuff so let's get right to it!
PoolingFirst, I want to talk about a subtle upgrade. In the game, I'm using static factories to generate differe…
Hey hey! Hello there! It's that time of the week again! Your favourite Weekly Update blog just got another new fresh entry and this one is a bit interesting, to say the least...
This time it's all about AIs, behaviour trees and physics among other things...
So get ready to get amazed by…
Hey! It's you again! I'm so glad to see you in this new installment of your favourite Weekly Update blog! So I'm gonna cut this short: there's a bit of new stuff in, but it's mainly just polishing stuff and making the game look a whole lot better.
So without any further ados, let's get righ…
Looks like it's that time of the week again! This is your favourite weekly update blog coming to you right now!
Well, I'm gonna be honest here... This week was a bit slower than usual. I tried to take the week to recharge my batteries. I did have time to add (or should I say refine) some thi…