Hi.
It's been a while, huh? I hope you guys are well!
First off, I want to apologize. It's been nearly a month since my last Weekly Update and this is unacceptable. Life has been not kind to me lately and things are a bit rough at the moment.
The main reason for this is because my Linux rig still need…
Hey there! This week I'm only going to make a tiny update. Basically most of my week was about building my new linux testing rig. I didn't really touched the code much, instead giving all my time to initializing and building the new pc. In fact I'm still initializing it as we speak.
But fear not! O…
Hello there! It's your favourite Weekly Update blog post again! This week was kinda rough A lot was going on at home, which made it difficult to do any work at all. There's not a whole lot of new stuff this week either. No bug fix or massive new mechanics. However, I've still managed to pull someth…
Hello, y'all! It's time yet again for your favourite Weekly Update blog post! This week was slightly busier than expected. I was finally able to lay down the foundation of the last jungle challenge. However, it's not quite done yet. I still have something to show off so let's get this started.
AI u…Hello there! It's time for your favourite Weekly Update post yet again! This week's been kinda slow actually. There were a lot of changes happening in my life lately, so there's not a whole lot of new stuff. So let's get right to it, shall we?
BalancingThis week's theme was mainly balancing. The fe…
Hi! It's Saturday again! Time for your favourite Weekly Updates blog! This week there isn't a lot of new stuff. Instead, there was a lot of document writing, brainstorming and researching. I had my first feedback last week and have been writing all of it down. I'm sure that with a bit of simmering …
Ho! Hello there! Welcome to your favourite Weekly Update blog! The monthly build is on its way. After a few unexpected bugs and a lot of vigorous testing, the game is finally stable enough for an exclusive release. It should launch today if not tomorrow. There are still some documents to write and …
Hello there! This is your Weekly Update post coming in a little late this week due to unexpected events. Last week was quite similar to the week before. The main goal here was to clean up the code and test the game out to get ready for the first monthly build.
I have to say that we are 99% don…
Hey hey hey! It's me again! Today, we're going to have a quite small update indeed. While it was quite a busy week, there are no new mechanics at all. I'm trying to tidy up the game as much as possible. This means general optimizations, refactorings, bug fixing and another trivial programming.
Becau…
Hey hey! It's time for another Weekly Update post! Last week was a bit slow, to be honest. Nevertheless, I've managed to do a couple of things... So let's get this thing started, shall we?
Lights UpdateFirst off, I've proud to announce that, after changing the colour settings, most lights are now f…