Due to a fairly busy week, I haven't really gotten a chance to write an update about the work that was done on Rawr over the course of the Labor Day weekend, so here is this update. Progress on the framework may be a bit sporadic now that I'm doing some part-time journalism for a little-known gamin…
So, I moved into my new apartment a couple of weeks ago off in a city about thirty-or-so miles from Ann Arbor. It's a one-bedroom apartment that is, quite frankly, about one bedroom larger than I really need, but at least that gives the cat some more room to wander and stalk invisible monsters. I'm…
In yesterday's entry I went over some of my experiences and thoughts in regards to the Terrain Rendering Using GPU-Based Geometry Clipmaps algorithm. In the process of working with this algorithm, I was actually faced with the fact that I my video card could easily thrash a great deal of geometry b…
In between the number of Counter-Strike: Source games and my reinvigoration with Bioshock (once I got over the mid-game, relatively dull, hump), I've been working on this whole terrain geometry clipmap thing. Right now I'm focusing on getting the entire mesh -- that is, all of the clipmap levels at…
Well, it's been a couple weeks, but I'm now fairly established in the new apartment and it's absolutely fantastic. Though, aside from the move, the main other reason for the lack updates has, of course, been Bioshock, which is far and away the best game I've played in recent months
The Bioshock thin…
The Bioshock thin…
My first real order of business once I returned from my weekend-long trip to the Michigan hinterlands where my permahouse resides was to start researching a decent terrain rendering algorithm for which my programming efforts would be focused upon for the next week or so. This was a process which I …
Last night I got some more work done on this god forsaken camera class that I've been working on writing for Rawr. I'm sure, at this point, that there's something wonky going on outside of the actual calculations I've been writing for the Camera. I made this revelation and then, of course, kept twe…
With last night's changes to the Win32 mouse handling code working surprisingly well -- other than the fact that, for some reason, decrementing ::ShowCursor until 0 does not seem to be doing a lick to actually hide the cursor (which is a very low priority to get working) -- I went back to my ripped…
I'm still going with the dev journal entry for every day of actual development I do on this little project affectionately titled Rawr. Today was a sad day. Why was today a sad day, you may ask. Well, today was a sad day because I spent three hours struggling with that goddamn mouse. At first, the g…
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