Which brings me to my other pointvertex. I decided the other day that I'd really like like to brush up on my multivar calculus, 3D theory, and the math behind all such things. I took Linear Algebra this past semester with the goal of getting a good handle on that flavor of calculation, but I ended up in a class centered entirely around the ability to write proofs to demonstrate the knowledge of the subject -- there was, at most, about five-ten minutes spent on the practices involved and then from there on out it was a memorization process integrated with the ability to write decent proofs (which is a technique I learned more about in Discrete Math than anything else, really). So, back on topic, I picked up Mathematics for 3D Game Programming and Computer Graphics with the putting-into-practice of this goal in mind. It arrived today and, thumbing through it, the books seems surprisingly well-done. I was expecting a volume filled with list-after-list of unreadable equations written using some sort of mathematical notation that I haven't seen outside the serendipitous scrawls of a drunken three-year-old. But, come the moving-in of my new apartment in a couple weeks, I think I'll make it a point to study this, along with some more linear algebra and calc 3, a little bit every couple days.
That's how much of a nerd I am. Here's Boney from a new, non-yawed, angle.