Rick Henderson And The Artifact Of Gods

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Belgrade, Serbia

Devlog of Rick Henderson And The Artifact Of Gods, eoguelite endless 2D horizontal-scrolling shoot 'em up made in beautiful pixels with Unity 3D.

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21 comments
3 followers
34 entries
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FatPugStudio
October 08, 2017
Weapon upgrade system designs and limitations

I’ve been contemplating on design of the weapon system and upgrades for a lot of time. I wanted the game to be based on skill but have a variety which would add to the replayability of the game at the same time. Here are the basic definitions i have decided on:

  • Game will contain about 30 weapons
  • E…
3,444 views
FatPugStudio
October 04, 2017
Spawning System Overhaul and overcoming the obstacle of enemy pattern making

The Grid

Wow, it’s been a while, but things are moving forward slowly but surely!

I’ve been busy with lots of coding and programming enemies and i encountered some difficulties in proper positioning. On the image below you can find how the spawn points looked (5 spheres on each side) and how they …

4,390 views
FatPugStudio
July 24, 2017
Backgrounds work

I bought this little fella (http://www.wacom.com/en-br/products/pen-tablets/one-wacom-m) a while ago but i never found time to play around with it. This weekend was very hot so i was mostly home and i’ve drawn a background for the game, hope you dig it. Took me a few hours.

The post Backgrounds w…

1,909 views
FatPugStudio
July 14, 2017
7 ways to avoid burnout

Burn-out, in shortest possible, is a state of physical and mental exhaustion. Is is caused by too much work and stress, and not enough rest and sleep. It can lead to severe health problems, with the smallest one being clinical depression. Apparently, it is very common in game development professio…

2,157 views
FatPugStudio
July 03, 2017
Dev Log #4
The Anatomy Of A Roguelike Endless Mode

Endless Mode, for now, will be the backbone of the game. I don’t much like the term, but let’s call it Roguelike. For those not unacquainted with the term, it’s pretty simple. The basics of roguelike games are permadeath (which means you start all over when …

1,608 views
FatPugStudio
February 25, 2017
Aaarrr!!!
Pirate faction led by mighty Thoraxx!

The post Aaarrr!!! appeared first on Fat Pug Studio.


View the full article

1,386 views
FatPugStudio
February 20, 2017
Dev Log #3
Intro

Turns out that thing aren’t always simple as they seem at first glance. I spent more time than planned on overhauling the weapon pickup and replacement system i wrote about in the previous dev log. Apparently, despite the system being laid out well, there were some hurdles that appeared.

Fir…

1,331 views
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FatPugStudio
February 01, 2017
Dev Log #2

It’s been almost two weeks and i’ve been very busy with my day job so i didn’t manage to spare too much time for game, but i finally finished (for me) a very complicated thing – upgrade and weapon switching system.

Player starts out with one weapon. During the game he can pickup a variety of weapo…

1,387 views
FatPugStudio
January 25, 2017
Dev Log #1

To keep the track of the work done, motivate myself and keep people interested, it’s time to start a Dev Blog. Here’s the first one for the work done in the last few days, enjoy.

  • Design of the Swarm Missiles weapon. Basically (as the name says) it launches a swarm of small missiles from the playe…
  • 1,348 views
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