Rick Henderson And The Artifact Of Gods

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Belgrade, Serbia

Devlog of Rick Henderson And The Artifact Of Gods, eoguelite endless 2D horizontal-scrolling shoot 'em up made in beautiful pixels with Unity 3D.

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21 comments
3 followers
34 entries
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FatPugStudio
March 24, 2019
IndieGoGo campaign is live!

The time has finally come to gather funds needed for doing the remainder of the game!

You can get some awesome perks by supporting me: Early Access, game’s awesome soundtrack and game itself discounted from the regular planned price, Galaxy Database in PDF or hardcopy and even an opportunity to…

2,207 views
FatPugStudio
March 19, 2019
Designing audio for video games, part 1

I find the value of audio in video games immensely important, on par with graphic representation. It enables you to pull the player into the world you designed and help him immerse in the way you imagined it to exist.

I believe implementing sound is usually left as the last thing to do (when you w…

2,223 views
FatPugStudio
March 15, 2019
Demo released!

Wow, almost four years of work for a humble demo. But things will only get faster and better now that the solid foundation has been laid.

Steam – https://bit.ly/2FayeNc 
Itch – https://bit.ly/2Y5Miz0 
GameJolt – https://bit.ly/2XWncCr 

I hope you’ll enjoy it, all feedback is welcome!


View the …

1,889 views
FatPugStudio
February 11, 2019
Perspective of living as an indie dev in my country

Game development is a really nice job, at least when you’re an indie, not a cog in an AAA crunching machine. You can sit in the comfort of your home and have no expenses for commuting, office rental and eating out, at least that’s how i imagine it to be. But the real question is – can you earn a l…

6,685 views
FatPugStudio
February 02, 2019
Interview with Play! Zine

Hi Uroš, we’re glad that we finally have the chance of doing this interview. For starters, can you tell our audience a bit more about your project – what is Rick Henderson?

In short, Rick Henderson is a horizontal-scrolling endless shooter. Five factions, five bosses, loads of guns, perks, gre…

2,148 views
FatPugStudio
January 03, 2019
How i made my IndieGoGo campaign, part 2

Needless to say, i made a lot of research on best time and best ways to launch the campaign. Here’s the graph from medium.com on Kickstarter campaigns from 2014.

Kickstarter campaign success per month

Obviously, i missed the train for December, which is one of the best months for launching the camp…

3,639 views
FatPugStudio
December 28, 2018
How i made my IndieGoGo campaign

After more than two whole years of toiling, sleepless nights, stiff fingers and dry eyes, i finally reached the point where i’m ready to show something more complete to the world and prepare for the crowdfunding campaign that will help me bring the game to a final release.

While Kickstarter clearl…

2,609 views
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FatPugStudio
July 18, 2018
Ode to Nested Prefabs from a noob indie dev
His Majesty, the Prefab

I must admit that i’ve been a bit what you could call ‘lazy’ for the past few months.  Why is lazy hyphenated? Well, because i’m not really lazy, i just tried to finish a game from 0 knowledge of Unity in under two years, which is not an easy task. I spent a lot of sleepless…

2,725 views
FatPugStudio
December 14, 2017
Scoring System Design

One of the most important aspects in a shoot ’em up is certainly score. Being somewhat a niche of a genre, it has a clear competitive edge among its players. It certainly lacks fulfillment in terms of engaging story, but the adrenaline rush in combination with the goal of attaining higher and high…

2,313 views
FatPugStudio
October 24, 2017
Playing with lights

Every now and then you have to change your routine to avoid boredom and relax. So, i started playing around with light to add some depths. Looking good so far!

 

The post Playing with lights appeared first on Fat Pug Studio.


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