Rick Henderson And The Artifact Of Gods

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Belgrade, Serbia

Devlog of Rick Henderson And The Artifact Of Gods, eoguelite endless 2D horizontal-scrolling shoot 'em up made in beautiful pixels with Unity 3D.

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21 comments
3 followers
34 entries
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FatPugStudio
April 18, 2022
From Playmaker to C#

In my previous blog entry i reviewed most popular scripting solutions, with Playmaker being number one as a one of a kind solution for making games easily.

As noted, while being extremely useful for rapid prototyping, you can encounter multiple issues that i wrote about. As far as i know, few people…

758 views
FatPugStudio
August 02, 2021
Visual scripting – The good, the bad, the ugly

I was contacted by someone regarding Playmaker development and it inspired me to write a blog about visual scripting in general and how few programmers are actually using visual way to make games. It’s fast and easy to learn, but comes with its own set of caveats.

I never inteded to make g…

1,468 views
FatPugStudio
July 14, 2021
New game – a small Rick Henderson Spin-off

While Rick Henderson is happily being ported for Xbox, Playstation and Switch, i decided to make a small spin-off game that will be free for all existing and new Rick Henderson owners.

It will be available to buy separately and i have yet to decide on pricing, but it will be somewhere between $0…

4,016 views
FatPugStudio
December 15, 2020
Making Waves in Rick Henderson

The most important thing, the flesh of the game, are enemy attack waves. In this short log i will show you how they are made.

The process is a bit tedious and probably can be a automated a certain amount (which i will probably be introducing to add some random variety) but it serves me well and…

2,410 views
FatPugStudio
December 15, 2020
Rick Henderson goes to Early Access on 23.12.2020.!

Current Early Access version contains:

■ Three player ships with different special abilities and stats
■ 40 different enemies
■ 5 levels
■ 5 bosses in three variations each (15 bosses total)
■ 25 weapons
■ 250 unique waves
■ 5 random events (Warp Malfunction, Asteroid Field, Minefield, Laser Barrag…

2,218 views
FatPugStudio
August 11, 2020
Rick Henderson on GDWC2020

I’m proud to announce that Rick Henderson has been selected as a participant in the Game Development World Championship 2020 in the commercial title category. GDWC has been (to my knowing) been held since 2012., and it’s a great way to help developers gain visibility.

In today’…

2,070 views
FatPugStudio
March 04, 2020
Optimization time! Part one – Pooling

I’ve been postponing this for a long time, but some time near the end of the past year i realized another overhaul is due, this time for optimization purposes. It’s a long and tedious process and can get you into a rabbit hole that can be hard to get out of. My recommendation is not to …

3,297 views
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FatPugStudio
December 12, 2019
Beta testers wanted!

As the early access draws near, i need some people for testing the game and giving me their opinions and bug reports.

All testers will get access to latest version in the dev branch and a steam key when it gets to early access.

You can apply by posting here: https://steamcommunity.com/app/10…

1,478 views
FatPugStudio
June 20, 2019
Designing a Swarm Missile weapon in Playmaker

Making the weapon itself

First thing we need to do will be making the weapon that will actually be launching those missiles, right? It’s a plain and simple contraption made of two FSM’s i called FiringSystem and FiringTimer. Firing system will handle the missile creation, and FiringTimer will take …

3,986 views
FatPugStudio
April 18, 2019
What did i learn from a failed indieGoGo campaign


Nobody likes to read about failing (or maybe they do since it’s a great opportunity to learn from others’ mistakes), but it’s a harsh reality in this line of work. The most important thing is to learn something new, and that can be only managed through trying. And when you try, you’ll fail. A lot…

6,977 views
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