In my previous blog entry i reviewed most popular scripting solutions, with Playmaker being number one as a one of a kind solution for making games easily.
As noted, while being extremely useful for rapid prototyping, you can encounter multiple issues that i wrote about. As far as i know, few people…
I was contacted by someone regarding Playmaker development and it inspired me to write a blog about visual scripting in general and how few programmers are actually using visual way to make games. It’s fast and easy to learn, but comes with its own set of caveats.
I never inteded to make g…
While Rick Henderson is happily being ported for Xbox, Playstation and Switch, i decided to make a small spin-off game that will be free for all existing and new Rick Henderson owners.
It will be available to buy separately and i have yet to decide on pricing, but it will be somewhere between $0…
The most important thing, the flesh of the game, are enemy attack waves. In this short log i will show you how they are made.
The process is a bit tedious and probably can be a automated a certain amount (which i will probably be introducing to add some random variety) but it serves me well and…
Current Early Access version contains:
■ Three player ships with different special abilities and stats
■ 40 different enemies
■ 5 levels
■ 5 bosses in three variations each (15 bosses total)
■ 25 weapons
■ 250 unique waves
■ 5 random events (Warp Malfunction, Asteroid Field, Minefield, Laser Barrag…
I’ve been postponing this for a long time, but some time near the end of the past year i realized another overhaul is due, this time for optimization purposes. It’s a long and tedious process and can get you into a rabbit hole that can be hard to get out of. My recommendation is not to …
As the early access draws near, i need some people for testing the game and giving me their opinions and bug reports.
All testers will get access to latest version in the dev branch and a steam key when it gets to early access.
You can apply by posting here: https://steamcommunity.com/app/10…
Making the weapon itself
First thing we need to do will be making the weapon that will actually be launching those missiles, right? It’s a plain and simple contraption made of two FSM’s i called FiringSystem and FiringTimer. Firing system will handle the missile creation, and FiringTimer will take …