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Life. What would we be without it. And what would crazy scientists be without trying to make it! The connection between dead materials and simple life are rarely taught, and even more rarely understood, but…
My work on making scientifically smart games continues. I have been dabbling with some educational game ideas lately, and happened to notice that an old test-of-concept of mine was still online. Here it is: http://nakskovuniversity.com/
The idea is very simple: Distract the player/student fr…
Gamification. It's a word that has been thrown about a bit this last decade. Most just use it to describe awarding points for trivial or easily ignored tasks, to encourage people to do them. Points for cleaning the house, keeping a score on your pedometer or whatever fancy new fitness-on-my-wris…
Well, I have become a rare guest these last few months, haven't I? Sorry about that. My deep dive into the sciences related to my game ideas has pulled me into a very different "game" project. The people that wanted me to do a presentation are still talking about things, but one of them offered …
Little over a month ago, some guy noticed me by my nickname on another website (I use Embassy of Time several places), and asked if I was the one who also posted on GameDev. I said yes. Apparently, he was amongst those reading my scientific ramblings (like Read more in Creating Complexity
A while back (years, because I'm ooooold), I came across some articles about a "game development language". It was apparently a hotly debated topic at the time. The idea was that there should be a programming language, just like Python, C++, Java, or many others, which was directly designed for …
My still fairly unoriginal work with blocks has reached a benchmark point: I have started shaping the previously random blocks into actual landscapes. Other than the octree level-of-detail thing, it is still just the beginning of a weak Minecraft clone, but way is being made, I swear!
My cur…
The titles will only get weirder from hereon, people. I apologize, in advance.
Aaaaaanyways... I am sinking my already soaked feet deeper into the murky waters of "maybe original, maybe not". As stated in Read more in Creating Complexity