Creating Complexity

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Nakskov
Ponderings of someone in over their head...
199 comments
2 followers
106 entries
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Embassy of Time
May 06, 2017
Developer's Log, star date 98723426pistachio18#himom

The project is now three months old, today. That means I have uploaded the current game for anyone to play around with. It's clunky and has a tendency to crash, but as long as it works it's kind of enjoyable!

If you follow my blog (I actually think a couple of people do, which blew me away completel…

1,339 views
Embassy of Time
May 05, 2017
SCIENCE (biatch!) for Big Games! (part 1)

(For the full series, click here)

The image atop the entry is from my last game test. Although the polygon style is becoming problematic (it's an optimization issue), it shows an unexpected result of the world generation. I have programmed …

4,620 views
Embassy of Time
May 04, 2017
How I (try to) create entire, scientifically realistic worlds, with MATH!

UPDATE: I ran a test with more realistic colors, crudely applied. Before reading, view the results here (click to enlarge)!

Someone recently responded to a post of mine by asking if they could see my code. This sent me into a deep existential conflict! Fact is, I am a huge proponent of open source. …

2,813 views
Embassy of Time
May 01, 2017
Developer's Log, star date 3479347646

I thought I'd do something a bit more 'normal' for once and just make an entry about where I am in the development process. I may do this more in the future, since this actually seems to be a place where people read what I write. My daily environment is sooooo annoyingly sane and normal. It's bad f…

2,010 views
Embassy of Time
April 30, 2017
A rookie lesson: Tabula Rasa and modularity

I never took classes on programming. Back in the Ancient Times, I picked up a ridiculously thin book on programming for the ZX Spectrum my dad had bought for the family. I was maybe 7 at the time, and me and my dad sat down and input the small programs (less than 100 lines, IIRC) that were in the b…

1,263 views
Embassy of Time
April 28, 2017
Is true time travel possible (in games)?

I like time travel. The Embassy of Time is a big display of that. It is designed to include books (currently being written), comics (being slowly drafted), movies/animation (storyboards are being revamped from an earlier, failed attempt), and of course, games, like what I have talked about in here.…

3,919 views
Embassy of Time
April 25, 2017
The Battle Plan (for creative people)

As I am finally coming out of a 5 days (and counting...) long battle with a particularly annoying flu due to wildly shifting weather (go Denmark!), I was beginning to sort in my head the things I have wanted to blog about here when I, instead, was blowing ooze through half my orifices and gasping f…

1,837 views
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Embassy of Time
April 18, 2017
Writing beyond the game...

So I was just over at the story forum. I was a bit sad to see it sorely underused, since I am taking a short break from hard scientific programming to focus on my story. The thing is, my story is not exactly a game story, it's a story story. As in, I'm not writing it to explain the game or to provi…

2,819 views
Embassy of Time
April 15, 2017
ADIPAX - A new game genre (blend)?

As usual, I lead with an image from my latest round of testing. Planets now form hills and valleys, and here the nearby star is seen rising above the horizin of one. Things are moving forward.

But I'm not here to brag (in part because "it makes nice pictures" is not quite worth bragging rights, IMHO…

2,241 views
Embassy of Time
April 12, 2017
Do we really want science in games?

I finally got the fundamentals working on star, planet and moon generation in my project to make a procefurally generated universe. Hooray for me! But with the basics out of the way, I am facing the next step: Making it better than 'basic'. And that leads me into some thinking...

It was always my in…

3,055 views
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