![Steampunk XCom devlog: June 2018](https://uploads.gamedev.net/profile/photo-thumb-243341.png)
Hello everyone!
Just letting you know that I am now running my dev blog on TIGSource forums (https://forums.tigsource.com/index.php?topic=65119.0) - so expect further updates to be posted there.
I will still be uploading gameplay images/gifs to GameDev.net though.
Cheers!
![Steampunk XCom devlog: May 2018](https://uploads.gamedev.net/monthly_2018_06/splash.png.5e89e43c978b05292c8ea683a64efe05.png)
So much has changed since the initial "Twin Demon Slayers" game (made for a game jam), that was the origin of all this.
First of all, I will stop using the original game title from the jam. The current game evolved into something much more than its original. One thing remained contstant though - …
![Twin Demon Slayers: more XCom-ish look!](https://uploads.gamedev.net/monthly_2018_05/oldVsNew.png.665d84ea6fb4cac534086deaaa63a48a.png)
I spent some time on altering the visuals in general, to make the things look nicer and more clean. Basically I tried to reproduce the look and feel from XCom games.
First of all, I've changed the way HPs are displayed - from hearts to rectangles. Player characters use blue color, enemies - red. …
![Twin Demon Slayers: cover display](https://uploads.gamedev.net/profile/photo-thumb-243341.png)
Hello there!
I've been busy implementing the display of cover status. Basically I used the similar approach that XCOM uses: three types of shields (full, half-full, empty) indicating three types of cover, plus a yellow shield if a character is flanked. Here's the final result:
You might notice t…
![Twin Demon Slayers: post-jam progress](https://uploads.gamedev.net/profile/photo-thumb-243341.png)
Hello there!
So obviously I have submitted my game to the jam. I even changed the title slightly again (added the "Twin" word), because I can!
Anyway, the cover mechanics that I started working on during the jam looks pretty interesting, so I decided to progress further with this idea, even thou…
![7DRL 2018: Demon Slayers, days 3-6](/uploads/gallery/monthly_2018_03/large.crystal.png.e3880ae98c62e726490a2a7318bf9654.png)
7DRL 2018 progress on "Demon Slayers" so far:
![7DRL 2018: Demon Slayers, day 2](https://uploads.gamedev.net/profile/photo-thumb-243341.png)
Hello again!
7DRL 2018 progress on "Demon Slayers" so far:
![7DRL 2018: Demon Slayers, day 1](https://uploads.gamedev.net/profile/photo-thumb-243341.png)
So yeah, I basically needed a name for my game for the jam. The original was called "1 Room Demon Slayer", as it was created for the 1 room rpg jam. So now I've removed the "1 room" part. And as there will be two player characters, the "Slayer" part got renamed into "Slayers". Mind. Blown.
7DRL 2…
![7DRL Challenge 2018](https://uploads.gamedev.net/profile/photo-thumb-243341.png)
Hello, world!
Long time no see! But - as there is a new opportunity to extend/alter my "1 Room Demon Slayer" game, I want to make sure that I keep everyone up-to-date. Basically, the 7DRL Challenge 2018 has just started, and I do want to…
![1 Room Demon Slayer post mortem](https://uploads.gamedev.net/profile/photo-thumb-243341.png)
It turned out that a month has passed already since my last blog post. Clearly I got distracted from any kind od game development activities for too long.
Anyway, I wanted to share some of my experiences from the development process of 1 Room Demon Slayer game which I've submitted to the 1 Room RPG …