Avalander's Journal

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9 entries
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Avalander
August 16, 2017
Strawberry Alert Post-mortem (part 1)

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Now that I am slightly recovered after the Week of Awesome, I want to share my thoughts about what went well and what I have learned after this experience. A quite important part of my project was to experiment with functional reactive programming in games, and I pr…

3,808 views
Avalander
August 13, 2017
Strawberry Alert: Day 7

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Strawberry Alert is good enough to go. I didn't have time to fix everything I mentioned in my last post, but I could add the following:

  • Support WASD to move.
  • With arrow down (or S) the character crouches, making it easier to avoid enemy fire.
  • The ga…
1,998 views
Avalander
August 12, 2017
Strawberry Alert: Day 6

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One more day to go. I think that the game is in a pretty good shape already. There are a couple of issues that should be fixed, and I can add more features, but I think it's close to something deliverable.

Today I've acted on the feedback I received in my previo…

2,972 views
Avalander
August 11, 2017
Strawberry Alert: Day 5

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End of day five. The current state almost resembles an actual game. I added some platforms so that the player can jump around and a flag at the end of the level.

Next things on my list to implement:

  • Move backwards.
  • Scoring.
  • Hit points and alien …
3,103 views
Avalander
August 10, 2017
Strawberry Alert: Day 4

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Today I finally added aliens to the game! There is no level design or hit point system whatsoever. There are four aliens walking to the left. If the player attacks them, they die, otherwise they keep moving until they are out of sight. It is some progress, at least.…

3,423 views
Avalander
August 09, 2017
Strawberry Alert: Day 3

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I couldn't do much today, but at least I added collisions and jumping. You won't see much difference, but now there's gravity pulling the character down and she's colliding against the floor instead of having a fixed y position.

After jumping or attacking, the c…

2,005 views
Avalander
August 08, 2017
Strawberry Alert: Day 2

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There is not much progress today. I styled the main menu view, added the attack animation and a moon in the background.

Now I need to figure out how to add collisions and make aliens chase the player with map-reduce. Tomorrow I'm kind of busy, but hopefully I wi…

2,771 views
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Avalander
August 07, 2017
Strawberry Alert: Day 1
Strawberry Alert: Day 1

Today I have started working on the Week of Awesome V challenge. The working title for the project is Strawberry Alert. I generated it randomly and it is very unlikely to change due to time constraints.

The Project

The themes I want to try are Alien invasion …

3,144 views
Avalander
August 20, 2016
Hexagons

I have recently started working on a new side project. My goal is to develop a simple turn based strategy game with a space-y theme.

I'm set on using a hexagonal tile map, because everybody knows that hexagons are awesome. Developing a hexagonal tile map looked like one of the first technical chall…

4,216 views
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