For me this has been day 6. I skipped a day because implementing sounds proved to be more difficult than I thought. It does sound simple, doesn't it? You'd think it would be something such as this:
But unfortunately the audio interface provided by SDL…
s = Sound("path/to/sound.wav")s.play(volume=1.0)
But unfortunately the audio interface provided by SDL…
This has been day 4. The midway point has been passed and everything seems to be on schedule. I don't think I'll be able to create as much levels as I originally wanted to make but we'll see. Right now it's only the tutorial level anyway.
One of the things I implemented today are fade-ins and fade-o…
One of the things I implemented today are fade-ins and fade-o…
My game for the week of awesome is coming along nicely, although I don't think I got as much done as the last few days I still got quite a lot of new stuff implemented.
Firstly I've added checkpoints to the game. When the player now walks in front of one them, the eye of the figure on the grave will…
Firstly I've added checkpoints to the game. When the player now walks in front of one them, the eye of the figure on the grave will…
A lot has happened since the last post on my journal. Here is a screenshot that shows the start of the first level.
It already looks kinda decent. The objects look terribly out of place though, since no lighting is done yet. One interesting thing to note is that none of these objects, except the pla…
It already looks kinda decent. The objects look terribly out of place though, since no lighting is done yet. One interesting thing to note is that none of these objects, except the pla…
So the theme this year is "Death is useful". I already thought of some game ideas involving death prior to the start of this week as a warm-up. One of the themes I let myself work with was "Ashes to ashes" and I came up with the idea of a man in an old mansion finding a device that speeds up time. …
With the start of the week of awesome III rapidly approaching I decided to make some changes to my personal game library snowy. Previously I could only render sprites in snowy, and while that is sufficient to make a nice game with I also wanted to be able to use 3D models. So I refactored my Sprite…
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