Inside the blizzard

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The Netherlands
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16 entries
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__Toz__
August 15, 2015
Week of Awesome III, Part 5: Let there be light... and music!
For me this has been day 6. I skipped a day because implementing sounds proved to be more difficult than I thought. It does sound simple, doesn't it? You'd think it would be something such as this:
s = Sound("path/to/sound.wav")s.play(volume=1.0)
But unfortunately the audio interface provided by SDL…
1,871 views
__Toz__
August 13, 2015
Week of Awesome III, Part 4: Throwing bones
This has been day 4. The midway point has been passed and everything seems to be on schedule. I don't think I'll be able to create as much levels as I originally wanted to make but we'll see. Right now it's only the tutorial level anyway.

One of the things I implemented today are fade-ins and fade-o…
1,809 views
__Toz__
August 13, 2015
Week of Awesome III, Part 3: First build
My game for the week of awesome is coming along nicely, although I don't think I got as much done as the last few days I still got quite a lot of new stuff implemented.

Firstly I've added checkpoints to the game. When the player now walks in front of one them, the eye of the figure on the grave will…
1,751 views
__Toz__
August 11, 2015
Week of Awesome III, Part 2: Progress
A lot has happened since the last post on my journal. Here is a screenshot that shows the start of the first level.


It already looks kinda decent. The objects look terribly out of place though, since no lighting is done yet. One interesting thing to note is that none of these objects, except the pla…
1,867 views
__Toz__
August 10, 2015
Week of Awesome III, Part 1: A death a dozen
So the theme this year is "Death is useful". I already thought of some game ideas involving death prior to the start of this week as a warm-up. One of the themes I let myself work with was "Ashes to ashes" and I came up with the idea of a man in an old mansion finding a device that speeds up time. …
1,600 views
__Toz__
August 09, 2015
Week of Awesome III, Part 0: Preparations
With the start of the week of awesome III rapidly approaching I decided to make some changes to my personal game library snowy. Previously I could only render sprites in snowy, and while that is sufficient to make a nice game with I also wanted to be able to use 3D models. So I refactored my Sprite…
1,675 views
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