Week of Awesome III, Part 1: A death a dozen

Published August 10, 2015
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So the theme this year is "Death is useful". I already thought of some game ideas involving death prior to the start of this week as a warm-up. One of the themes I let myself work with was "Ashes to ashes" and I came up with the idea of a man in an old mansion finding a device that speeds up time. This device could be used up until his demise, at which point the game would restart. Knowledge of prior playthoughs would then be used to solve the mystery of the mansion. Although this idea does sound interesting, I fear that it would be to art-heavy and that it doesn't fit the theme closely enough.

Fortunately I had another idea that is something much more up my alley. A puzzle platformer that uses the corpses (bone piles really, let's not get visceral) of the player character in order to solve puzzles. While it's not as original as my first idea I'll be able to quickly get the game into a playable state. That, and I also just like puzzle games and platformers, so it'll also be more fun for me to test the game. One thing I'm slightly worried about though, is that other participants will have had an idea very close to mine. I wouldn't effect the objective quality of my game, but the effect of scarcity and uniqueness is a real thing, so we'll see.

Look like I am going to have to use Box2D though. I want the player to be able to throw the bone piles they left behind in order to solve puzzles and defeat monsters.
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Comments

Orymus3

"So the theme this year is "Death is useful". I already thought of some game ideas involving death prior to the start of this week as a warm-up. One of the themes I let myself work with was "Ashes to ashes" and I came up with the idea of a man in an old mansion finding a device that speeds up time. This device could be used up until his demise, at which point the game would restart. Knowledge of prior playthoughs would then be used to solve the mystery of the mansion. Although this idea does sound interesting, I fear that it would be to art-heavy and that it doesn't fit the theme closely enough."

This is a great idea, reminds me of Radiant Historia. Might be a bit big for the jam's length though. Perhaps something along the lines of Sunset over Imdahl? (the only RPG maker game I've ever liked!)

August 11, 2015 07:43 PM
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