Inside the blizzard

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__Toz__
August 18, 2017
Week of Awesome V, Part 8: Post mortem

It's been five days since the end of the competition and I've thought about how things went and what kind of mistakes I made. So I want to talk about those things for a minute.

Let's start with the mistakes and bugs first.

During the introduction sequence of the game a text box pops up w…

1,864 views
__Toz__
August 13, 2017
Week of Awesome V, Part 7: Resurrection of the crunch.

So I'm pretty tired at this point, but I managed to add more things than I had originally hoped at the start of the day. So I created a list for them.

- SDL2.dll fix
pysdl2 couldn't find the SDL2.dll on Windows 7, even though it worked fine on Windows 8 and 10. So I helped the searching a b…

2,735 views
__Toz__
August 12, 2017
Week of Awesome V, Part 6: Save the music.

Today I've added sound to the game. Music is now played for the aliens and the UFO even has a separate more "boss-battly" track. There are also some sound effects, most notably the aliens and the player getting hit. Nothing for navigating the menus though, I consider that to be a lower priority.…

1,976 views
__Toz__
August 11, 2017
Week of Awesome V, Part 5: UFO spotted!

So the game has an ending now. It's reached by defeating a flying saucer that can only be damaged by the shockwaves caused by defeating aliens. I'm pretty pleased with the results although I had hoped that I would also had finished a larger part of the map. Right now it's still the starting area…

1,796 views
__Toz__
August 10, 2017
Week of Awesome V, Part 4: Shocking shockwaves

Today I've implemented the chain-reaction part of the game. In the battles, if you defeat one of the aliens, then it will generate shockwaves that damage the aliens that were standing on the left and right. Even better, if a shockwave manages to defeat an alien it will create a stronger shockwav…

1,843 views
__Toz__
August 09, 2017
Week of Awesome V, Part 3: ThunderStruck

Yes, that is the name I've decided to give my game. It doesn't make any sense now, but it will one or two days later.

The battle system is coming along nicely, now you can select to either fight or try running away. And it's also displayed which enemy you have selected if you choose to fight…

1,772 views
__Toz__
August 08, 2017
Week of Awesome V, Part 2: You wouldn't hurt an alien?

I'm happy to say that I've successfully added one of the two themes I chose to my game. The aliens! They are created at specific points in the map and run towards the player until they collide. At that point the screen will fade out (no battle swirl yet) and a battle will start. It's interesting…

1,874 views
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__Toz__
August 07, 2017
Week of Awesome V, Part 1: Copy-paste forest

This year I didn't have any preparation post because I was busy getting Tiled maps to works with my engine. This is because I want to make an Earthbound-like RPG for the Week of Awesome. So you can imagine I'm quite happy with one of the themes being "alien invasion" since that's literally what …

2,082 views
__Toz__
August 19, 2015
Week of Awesome III, Part 7: Post-mortem
This is my final entry about the week of awesome where I look back on the game I created and comment on how I think things went.

I'm quite happy with the speed of the development overall, though there were some hiccups at the start of the competition. At the start of day two I found out that code th…
2,213 views
__Toz__
August 16, 2015
Week of Awesome III, Part 6: A final day of stylized secrets.
This has been the final day of the week of awesome for me. At the time of writing the competition ends in about 8 hours and as I'm typing this the zip file of version 0.1.1 is being uploaded to media fire.

Today wasn't as hectic as I had feared. There was one issue where an exported object from Ble…
2,246 views
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