Spent half a day on my game today. Took some time off for the weekend. Managed to fix a font related crash and shader compilation issue in the morning. I also added some tutorial screens to the new game and rearranged the UI.
Gameplay wise, you actually die now if your temperature gets too high, I …
After searching through fonts and pondering the Open Font License for an hour or so, here is a small update to fix crashes due to missing fonts:
https://www.dropbox.com/s/nh6dzdhrh6a1z7n/StellarSalvager_0.3.zip?dl=0
(And now updated again because I missed the shader compilation error slicer found, …
I messed around all morning today trying to figure out why the GodRays shader wasnt working on my wifes PC. It would work with a number of samples lower than 10 otherwise the whole screen was just a garbled mess.
After 3ish hours though, i found the problem. The output color of the shader was not i…
I had hoped to release an early test version of my game today but there serious graphics issues when it is running on my wifes PC. I think its the god rays...
Otherwise, today has been terribly slow paced. Did a lot of reorganising to get things tidy since it was becoming very messy. Got death from…
End of Day 2 now and I don't feel I've made as much progress. Still unsure my idea is going to be fun and how to extend the shadows theme, which I think is putting me off. I'm wondering if I can get away with ship upgrades for the evolution theme to give the player more to do and aim for. Or more d…
I'm taking part in the Week of Awesome again this year and I'll be posting comments in this journal.
Like last time I'll be using my own small framework for most of the project, its in C# and based around OpenTK/OpenGL 4. It contains a basic structure I can setup quickly and has lots of common func…
I've decided to shelve the small side projects I was working on and try to finish Orc Party to at least the vision I had for it at the beginning of the competition and furt…