the game

Profile
Regina Saskatchewan

framework for unirule
unirule is a browser game created with three.js and node.js

framework features:
- 50 concurrent clients/players.
- 3D world with oceans, mountains, rivers, plant life and resources.
- 10,000 simulated people( or simulin ), with real-time interaction and movement.
- custom structures and buildings

 

50 comments
6 followers
23 entries
Advertisement
Awoken
May 17, 2017
Simulin

Well, here they are.

As of right now, I can simulate the movement of 5000 Simulin simultaneously every frame with minor performance loss. ~1 to 4 frame loss every now and then. seems the minor performance loss is there regardless if …

2,860 views
Awoken
May 04, 2017
Creating a game worth playing!

I've been plugging away at this game full tilt. It's had me thinking a lot about what the hell it is I'm doing with myself and how I've chosen to spend my free time. For the past three years I've been focused on developing various functionality into this project so that when the time came, I could …

3,392 views
Awoken
February 19, 2017
Update #4

Hi everyone.

One thing I learned about JavaScript is that any function on any script can be called by just simply typing the name of the function. I didn't realise that all of my code was global :? Well the functions at least. So rather than starting all over and making everything closed with classe…

2,929 views
Awoken
February 03, 2017
Z-model

Hi Everyone, so I created a modelling program, really basic, that can run in your browser.
I named it Z-model so that the file appeared last in the containing folder.
here is a zip of everything you need. Chrome works best


Here is a sc…

3,285 views
Awoken
January 20, 2017
Weekly update #3: Terrain manipulation and foundation creation.

O.k, so last week I made a post on Thursday detailing the progress I made with regards to terrain manipulation, but I only previewed it and never actually committed to a submit, so I just chucked it up to a bad day.

Over the past couple weeks I've been programming a lot, especially this week. I thi…

3,480 views
Awoken
December 31, 2016
Orientation Vector

The past couple weeks I've been working on a custom class which I call an Ovector, or Orientation Vector. It's builds off of the THREE.js Vector3() class.

With the Ovector Class I can identify any three dimensional position in the scene, and then orientate it by giving it a direction to face…

3,337 views
Awoken
December 22, 2016
Weekly update #1

So this past week I spent some time trying to make the game look more appealing. Though I am dealing with very simple visuals I'd ideally like to come up with an art style, as I move along, that suites the simplicity of what is presented making the simple visuals aesthetically appealing.


So very qui…

3,544 views
Advertisement
Awoken
September 25, 2016
Adventures in Robust Coding

:) :) :)

So I am very please because, fingers crossed, after working on this one function for more than two months I think I've finally got it.

The goal was the create a function that would draw a path of white arrows, refer to the pictures for visuals, between any two points selected by either a u…

3,819 views
Awoken
June 22, 2016
Update
2,832 views
Awoken
December 01, 2015
Progress thus far

Added better stars, moon and sun.
made a simple continent function and made the ocean a bit transparent.

Been spending most of my time programming background stuff that makes stuff work rather than making it look pretty.
Soon, very soon, moving things will be able to move around any fixed …

2,952 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
14 Followers
klg71
Generalist
58 Entries
2 Followers
ApochPiQ
Generalist
628 Entries
45 Followers
15 Entries
14 Followers
johnhattan
Programmer
1,277 Entries
50 Followers
Advertisement
Advertisement